Sprint target: polish 1.4 Beta then release 1.4
Days worked: 16/20 | Pomodoros logged: 134
Task points completed: 106/168
This morning I wanted to work on new avatar clothes for the lifepath, using the new 3D meshes, but after reviewing the Trello I decided that wasn't the best use of my time.
Instead, I worked on the relationship tables. Today I loaded Hyneman's work into the main dev branch of the code, coded literally thousands of NPC names into the name generators, and made the tables look more attractive and readable using CSS. I also fixed the bug that caused red errors in the Beta when generating more than two partners; everything is running a lot more stably and smoothly now.
Today's tasks were boring but essential; I'm glad they're done. Next dev day is tomorrow.
Link to the Trello
Crushstation
2019-02-21 20:03:50 +0000 UTCVolgan Ragnarson
2019-02-21 16:27:03 +0000 UTCDerp
2019-02-21 15:53:46 +0000 UTCIain
2019-02-21 13:52:09 +0000 UTCDerp
2019-02-21 13:06:35 +0000 UTCToadsith
2019-02-21 05:17:27 +0000 UTC