XaiJu
crushstation
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Wednesday sprint report

Sprint target: polish 1.4 Beta then release 1.4
Days worked: 16/20 | Pomodoros logged: 134
Task points completed: 106/168

This morning I wanted to work on new avatar clothes for the lifepath, using the new 3D meshes, but after reviewing the Trello I decided that wasn't the best use of my time.

Instead, I worked on the relationship tables.  Today I loaded Hyneman's work into the main dev branch of the code, coded literally thousands of NPC names into the name generators, and made the tables look more attractive and readable using CSS.  I also fixed the bug that caused red errors in the Beta when generating more than two partners; everything is running a lot more stably and smoothly now.

Today's tasks were boring but essential; I'm glad they're done.  Next dev day is tomorrow.

Link to the Trello

Wednesday sprint report

Comments

Thanks Derp, that's good feedback and it's something I'm still actively playing with in order to get the balance right. Volgan is right in that my model for this is pen & paper RPGs like Dungeons & Dragons. My vision for SURPS is that it's a ruleset that can support an unlimited number of future writing possibilities. That said, I'm still working on balancing the skills, so you will probably find the number increasing or reducing as we go forward. The important thing is that the code is there to support it. Thanks for observing that there is still some work to be done in finessing how the game awards skill points – this is something that I know needs to be done, but you are the first player to point it out so thanks for confirming it's a problem. :-) I'll revisit it ASAP.

Crushstation

Derp i understand what you want to say, but if i am correct Crush want's the game to be like for example D&D (where you roll a dice on your stats for every action), so you need that many skills. You could manage it otherwise like this: You have a main skill, a "general" skill like "shooting/firearms usage" or something like that. Then you add special skills or traits like "HOG" (HOG = Hunter Of Gunman = Sniper), also you could add a special trait for the driving skill etc. i think that's what Crush's idea is about that..

Volgan Ragnarson

Iain, you totally missed the point. I didnt ask about usage of those things in real life!! Its COMMON SENSE, you know. I said that games are supposed to be simplified version of real life. If you over-complicate game with unnecesary stuff (like SCOOTER DRIVING) then game will get harder to code for developer and also harder to play.

Derp

I suspect that you will find that the writing skill is meant to define various degrees of eloquence and verbal command rather than you can write or not. The ability to generate a cogent argument or structured report is frequently key to successfully achieving goals in highly structured organisations. Also the cycling skill is not a you can or can't skill I can cycle, I can't ride a mountain bike on a downhill course at speeds approaching 40 mph. Firearms are divided into separate skills because they have vastly different techniques in use. A sniper shooting at 800 yards or more must take into account yardage, wind in longer shots even the curvature of the earth comes into play. A hand gun by comparison at 10 meters is not the same skill. At this point we don't know what else Crush has planned for us and the initial mission to Thailand may only be the start of the MC's journey.

Iain

Crushstation, here is some feedback: I just wanted to tell you, that you are making the game overly complicated :-( Perks and skills are nice, but if you make skill for every single small thing, then the game will be way too complicated (for you and for players). For example: - scooter riding, motorbike, cycling (I think there is also normal car driving skill) - why is there need to have different driving skills? Also EVERYBODY knows how to drive bicycle or scooter. - writing - Its so basic skill it doesnt make sense. Also its acquisition is so random. How can character be among TOP students both in high school and college and yet somehow dont have writing skill? - firearms - Why are they divided into different types (general long range, sniper, etc.) Its pointlessly complicated. There are so many pointless skill that might never be used and also there are so many skills you cant acquire because system gives them out at random... I think you are wasting a lot of time on pointless (overly complicated) things and then you dont have time to actually progress game...

Derp

Yay! No more infuriating red errors during one of my fav parts of life path! Thank-you for your service. The work sounds tedious, but necessary.

Toadsith


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