XaiJu
InfamousQuests
InfamousQuests

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Quest for Infamy 2

Well hey, Patrons!

I just wanted to write a quick update right now, and I'll be getting into more depth later and will be talking about development on here throughout, but recently Shawn, Broomie and I have started work on Quest for Infamy 2.

We've long had requests for it - and I've had a story treatment for it since 2014... and instead of sitting upon our ideas, we've started slowly building the game.  Shawn's been working on the game engine - which is just an updated version of the same basis we used in Quest for Infamy.  We'll be working on an updated combat system, of course, because you're always trying to better these things, but this way we have all the stats systems in place, etc.  

We're building the game right now with temp art, and some recycled assets so that we can get the bones of it up before we try and raise some more money to pay artists and animators to bring it to life.  This is going to be a slow process, but I can say we're actually excited about this.  Mr. Roehm has a story to tell, and with the release of the prequel, our enthusiasm for continuing his story has increased a lot.  So... this is the start of another "infamous adventure" I suppose! Let's see how it goes.

We'll be keeping you all here in the closest loop, sharing development ideas and progress.  I think, and I hope, that this adventure will be a worthy successor to our first QFI game and enriches the story we started.  Thank you all for the encouragement.  Let's go, allons-y!



Comments

YESSSSSS. Regardless of however long it takes to make, I'll be there day 1 with a fistful of cash to hand over to you fine people

Ryan Seney

Thank you, I am really excited to get my copy and really really excited to see the games you have in store for us. :)


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