About a year ago I decided I wanted to do something more interactive just for fun
So I started investigating Godot (I'm so stupid that I still haven't done anything even with GDscript)
Well, like other newbies, I planned more than I can do
The first project that died without being born was a quest platformer(of course) etc with Fluttershy(I managed to make one animated sprite) :D
I had too much content planned, so I decided to put the project on hold until times when I'd gain experience
The second abandoned project was about Toriel
The concept is cringe-worthy. The plot is from porn. It's all bad and cheap just the way I like it. We're just choosing how to thank Toriel
And that's it
Next came even more stripped down ideas that I started to do, but will probably never finish.
In the end I settled on the fact that it's worth implementing at least interactive animation for starters. Because due to my peculiarities, I seem to be physically and intellectually unable to support large projects TwT