Arena Rules of Combat
Added 2024-02-22 19:41:46 +0000 UTC
5e Arena Rules of Combat. These are our house rules in our 5e campaigns. So far, these have worked well for us with one-on-one and, in particular, small group combat using 2-4 groups of 3-6 members. It also never hurts to throw in a monster or two! These rules were put together using 3.5e (Age of Worms) and other sources, namely Sly Flourish.
- All battles are potentially lethal, but a gladiator always has the option of surrender. To surrender, a gladiator must drop his weapons, kneel, and hold both hands in the air. A gladiator who attacks a surrendering foe is immediately disqualified (and likely arrested for assault or murder). A gladiator who surrenders and then attacks another gladiator is also immediately disqualified.
- Gladiators that can fly or levitate may do so up to a height of 40 feet. A gladiator that flies any higher is disqualified. Burrowing into the arena’s floor is forbidden.
- A match persists until one team is victorious, either through the death or the surrender of all opposing teams.
- Winning gladiators have no right to the spoils of the fallen. A defeated gladiator keeps his gear, or in the case of death, ownership of gear reverts to his team or manager.
- Any tactic that endangers spectators is grounds for immediate disqualification and possible legal action.
- A disqualified gladiator must cease fighting at once and must move to the edge of the field of battle immediately. Failure to comply results in the disqualification of the entire team. Once a gladiator is disqualified, he may no longer take part in any remaining battles.
- Awards are given after each battle.