Character relative offsets
Added 2025-11-11 17:03:58 +0000 UTCThis one looks simple af on the surface but trust, the code here is to prevent rubber banding or long distance lag whenever a character stands on a moving vehicle or another character over multiplayer games
It's still a bit janky but it can be fixed with some additional
interpolation passes
TLDR game no longer has lagging players that are standing on vehicles and will now support characters standing on top of each other