XaiJu
ToasterArena
ToasterArena

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Character relative offsets

This one looks simple af on the surface but trust, the code here is to prevent rubber banding or long distance lag whenever a character stands on a moving vehicle or another character over multiplayer games

It's still a bit janky but it can be fixed with some additional
interpolation passes

TLDR game no longer has lagging players that are standing on vehicles and will now support characters standing on top of each other


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