Hey everyone! Thanks for your support. We got this one out a little early! Sorry if you got two notifications, I forgot to set early access on this!
In this tutorial, we're taking audio and using it to drive a setup similar to the one we made in Tutorial 166: Free 3D Terrain. By adding some simple expressions to Wave World's Frequency and Amplitude parameters in each producer, we can make our own visualizer. It's like a plane of water that is affected by sound.
While this can be done in vanilla AE by following our other tutorials, Tutorial 70: Pump up the Jam and Tutorial 162: Beat-based Time Shifting, we definitely would recommend Trapcode Sound Keys for best results.
That allows us to easily split of frequency ranges and make a more unique visualizer that can pulse with different elements of your audio.
For the expression code, check out the project link.