2 mods very different from what i usually do, and on the same day? This must be a fever dream. You can check out the mods here before they get cold:
Meaty Abs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2105749504
Rise of the return of the revenge of the egg:
https://steamcommunity.com/sharedfiles/filedetails/?id=2105758712
Well as you can see i've released 2 more mods into the wild, Meaty Abs is what it is, it adds 3 variants of each anarchy children's armor that shows midriffs, 3 variants because i've made "chiseled rock hard abs", and then 2 variants that have less definition, but still more definition than the standard female mesh does in Xcom 2. It also however adds a new torso decoration, some kind of neck guard cloth armor meant to simulate neck muscles, since that's the only way i could think of to get around modifying the head meshes to make neck muscles. Which as i mentioned in my previous post(or at least i think i did) would be a horror show.
As for the Gatekeeper buff, i don't think it ended up being as interesting as the Sectopod's for a simple reason, i didn't want to edit their AI because i want the mod to be as compatible as possible, so the 2 abilities that i modified(their beam attack and their melee attack), still get as much use as they normally get, which is not much. Although if an AI mod changes that then it would benefit from that. As for the modifications, in the case of the beam it simply doesn't end their turn on use, and their melee attack will now mind control anything it manages to hit, unless they die in which case the gatekeeper will revive them as zombies as usual. Other than that, it has way higher stats just like the Sectopod in the Angry Sectopod mod.
And i guess that's that, don't have much else to say about these two mods. So with that i'll go back to making random stuff that might not see the light of day and continue working on the Muton Harrier, hope you like it and stay tuned for more my dudes.