Well, i kept you waiting but i think you'll be pleased to see that all the particle effects for the Muton Devastator are finished, and man, i gotta say now that i made this video and put them all together i didn't quite realize until now how much work was going on this big dude compared to the normal Muton Harriers. Remember when this Mod was just an excuse to use the helmet/mask that i had made for Axiom in Chimera Squad? And remember how the Devastator didn't even exist back then? Funny how...
2021-01-31 09:14:43 +0000 UTC
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On today's episode, the story of a grenade. First i'll start with the good news, the effects for the rifle are 100% complete, i'm not showing them today but they're done, and, the effects for the grenade are let's say 95% done. With that said, today i'm trying something different, instead of just telling you of the wacky problems i have when modding i figured i could show you a glimpse of them, so, basically this grenade is giving me a headache.
As you can see in the video there a...
2021-01-23 02:21:35 +0000 UTC
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Would you believe that i completely forgot that i needed to make the fire animations for the Harrier and Beleaguer? Well, i did. But alas here we are, the animations and particle effects for the Harriers, Beleaguer, and their respective captains, took a bit longer because while working on the particle effects for the Harrier and Beleaguer, it occurred to me that the captains really needed something fancy to make them stand out.
The first ideas were pretty lame, i thought about making it...
2021-01-18 05:51:48 +0000 UTC
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It has been a long 60 thousand years since the last post, so first, a very late Merry Christmas, Happy Holidays, and Happy new year my dudes, hopefully we all made it to 2021, also known as 2020 Episode 2.
Today i come bearing good news, all the animations are finished, with the exception of the reveal animation which at this rate i might end up releasing as an update after the mod's initial release since it's taking so long to finish this. I actually had horrible ideas about addi...
2021-01-11 01:01:24 +0000 UTC
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On today's episode, i wanted to just make a quick update to let you know how things are going, the grenade, and gun are in-game, which means it's finally time to get to the animation work, starting with the firing animations for these guys many weapons. With the rifle i wanted to give them a more "standard" firing animation, the normal Mutons have a very awkward hip fire animation for their rifles which frankly doesn't make much sense to me given that they're supposed to be space super soldie...
2020-12-22 15:57:05 +0000 UTC
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Once again it has been a while my dudes, but this time i return with some decent progress to show, from left to right we have: The Devastator's black flame grenade, the Xcom version of this grenade, and the Devastator's Lance Gun. Originally the grenade on the middle was going to be the Devastator's grenade, but while i was making it it occurred to me that it looked too "normal", and as it often happens, the idea for this weird monolithic grenade just came to me.
As far as functionality...
2020-12-16 13:28:43 +0000 UTC
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Here it is, after ten thousand years the Devastator's rifle is finished and in-game, in video format today to showcase some of the particle effects. I'm pretty happy with how it turned out, but i feel like i might not have managed to convey that it's biomechanical, at least not at a glance, but like i mentioned before i didn't to make it obviously organic either, since the elders seem to be pretty "fancy", i mean just look at Archons, or the way they themselves dress, i don't see them as the ...
2020-12-04 06:56:14 +0000 UTC
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At last, after ten trillion gazillion billion quintillion years, there he is in-game. Gotta say i'm pretty please with how he turned out, except for the cape, it's too big and i might need to redo it or at least adjust it a little bit, which i'm not really looking forward to since it was already a pain in the ass to set it up, but we'll see what happens. The keen eyed among you my friends might notice that he also has a different idle animation than the rest of the Mutons, basically he is jus...
2020-11-03 20:57:35 +0000 UTC
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Introducing the Beleaguer's Rifle, gotta say a pattern i'm starting to notice with making alien weapons is that i'm never too happy with them until after they go through the texturing process in Substance Painter, i think this is the 5th one now, if you count the little doodads i added for the Armored Viper's rifle, but not counting that, this would be the 4th one, first one being the Codex's hardlight gun, then the Muton Hunter's rifle, and now the Harrier Launcher and the Beleaguer Rifle.
2020-09-18 17:42:04 +0000 UTC
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Quick update with the GL in-game, i gotta say i'm pretty happy with how it turned out but, i'm a bit iffy about how the green lights on the gun look in contrast with the red lights on the Harrier armor, so now i'm debating whether or not i should change the harrier armor lights to green, or maybe yellow? Normal Mutons have yellow lights on their armor after all, in any case i'll think about that, might just keep them red.
Not much else to say today, next up is the rifle so stay tuned fo...
2020-09-15 14:20:06 +0000 UTC
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Another quick update, as you can see i have something here, but i'm not sure what, maybe writing this post will help me figure it out, let me explain in one of my usual long winded hard to understand borderline schizophrenic posts.
So, as i mentioned way way way way way back, the only reason this mod exists is because i wanted to reuse the helmet(and mask) that i had made for Axiom in Chimera Squad, as we know, for some reason i couldn't put this in Chimera Squad, don't know why, but i ...
2020-09-13 15:20:16 +0000 UTC
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So here we have the standard Muton Harrier in-game. Gotta say i'm pretty pleased with how he turned out, this is the "grenade launcher" Muton Harrier, the Rifle guy was going to look the same, but i think i'm going to try something a little different, so rifle man is next, and after that i'll finish their weapons.
Not much else to say here, hope you like how he turned out and i'll be seeing you again soon.
2020-09-12 14:23:22 +0000 UTC
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Here it is, hot and ready for action. Grab it while it's hot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2182049731
So, i decided to not give them hit and run, instead they have implacable, and the prowler has shadowstep on top of that. Their guns strip you of all armor and that's really all there is to it, there's nothing particularly fancy in this mod to be...
2020-07-30 05:26:01 +0000 UTC
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It's been a bit, mostly i wasted time unnecessarily with the animation, but i think it came out pretty well in the end, i also touched up the explosion Fx, and finished the sound effects. Gotta say i'm pretty happy with how everything is turning out.
I guess there's not much to say this time, it's surprisingly close to being finished, just gotta make an icon for his gun, finish setting up the code(right now it's just using the same stuff as the normal Muton), take pictures and upload th...
2020-07-29 07:46:34 +0000 UTC
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So, this is the Tier 3(or whatever) version of the Muton Hunter, as i was thinking about what to do with the "pistol hunter" i had this idea of putting a hood on them, which personally i think looks pretty cool, but i have also decided to throw the pistol idea into the trash, i think i was just trying to force myself to use the pistol because i already made the pistol, so instead these are just a higher tier version of the normal Hunter. I'm thinking the gimmick that will differentiate them f...
2020-07-25 13:59:41 +0000 UTC
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Here is a quick video just showing the Hunter's particle effects, i also managed to fix the cable going to the gun, this time the proper way(i think), and finished the gun's scope, it didn't come out looking quite the way i pictured it in my head, but close enough.
The cable is unfortunately, a bit too long, i could fix it but i don't think i will, mostly just because i don't want to keep messing with it, but i also like how it sometimes wraps around their arm when they move their gun a...
2020-07-24 18:56:21 +0000 UTC
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Holy shit, i can't believe it's not butter, but also i can't believe it's progress. It has been uh, 16 days, i know last time i said i would post the hipoly stuff next but... I forgot, so instead here's the Muton Hunter in-game. The keen eyed among you might notice something quite odd stretching far away into the nothingness from his back, those are the tubes that are supposed to be going into his gun, for those who read the long long walls of text i wrote when i was making the purge pr...
2020-07-22 01:15:39 +0000 UTC
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Here it is, the release of the Codex mod, now if i ever play Xcom 2 again(any time now) i'll actually do the objectives early so i can fight codices. Get it while it's hot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2126402985
Not much else to say about the mod i guess, next up i'll be doing some more random stuff here and there, while also working on the Mut...
2020-06-10 22:12:08 +0000 UTC
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So here we are, almost done. Fixing the issue with the gun's material was a bit of a bigger project than i thought it would be, but in the end it was just tedious work, not particularly complicated. Making the particle effect for the "projectile" was one of those things where you overthink the problem, but i'm pretty pleased with how it turned out. So the Fx is finished, the only thing i need to change a bit is the muzzleflash, i'm going to get rid of that lingering smoke effect, next all i h...
2020-06-09 06:29:29 +0000 UTC
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2 mods very different from what i usually do, and on the same day? This must be a fever dream. You can check out the mods here before they get cold:
Meaty Abs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2105749504
Rise of the return of the revenge of the egg:
2020-05-23 02:03:32 +0000 UTC
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We did it my dudes, after ten thousand long years of toiling, the Custodians are all finished. It is kind of shocking, i started this mod way way back in August 2017, of course it started as the shield mod that for me that was only the prerequisite to make the Custodians. That said it's not like i had exactly this as a vision back then, i just had the idea of "shotgun advent with a shield", and things went from there until we got here.
But anyway, i wont waste any more of your time, get...
2020-05-13 03:42:29 +0000 UTC
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I must say, i'm quite pleased with how they turned out, regrettably i cannot do anything about the Custodian Master's shield suddenly materializing, other than maybe zooming the camera out, but i think i'd rather have it this way. Now all that's left is to hook up all the UI stuff, and make sure everything works in the strategy layer and that'll be that.
So not much to say today, stay tuned my dudes the release is not far away now.
2020-05-09 23:44:55 +0000 UTC
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Here is a preview of the Grandmaster's reveal animation, the animation needs some tuning, for starters, the start is too short, i want the camera to linger on the Grandmaster's brain ponytail for a bit. There are no sounds and no FX plugged in yet, and for some reason the rockets on their back don't show, i think i know how to fix that but we'll see, in the worst case scenario i might have to make a different animation where it takes into account that the rockets aren't visible, so the ...
2020-05-07 10:39:22 +0000 UTC
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Well it is now 99.9% finished, not counting the reveal animations. Right now i'm at the sit rep making stage, first, the good news. I have this Advent Courier Sit Rep working just fine, but not quite how i envisioned it. In my head there would be 1 courier in the map and lots of Custodians, in practice however i don't have a way to force it to only be 1 courier, i could have Custodian Masters spawn too but then that would leave it up to RNG, so you could have a sit rep where there are no cour...
2020-05-06 14:14:00 +0000 UTC
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Before we get to this new Advent goon(who is part of the Custodian Pack), the progress report on the Custodian pack, all the localization is finished, to be honest this took unnecessarily long simply because i didn't feel like typing all the text needed for the Autopsies/Research and i kept procrastinating, but it is finished now, i have also finished the images for the research. Now, onto what's left, to be honest the more i do the more i remember stuff that needs doing, for example, next th...
2020-05-04 03:22:34 +0000 UTC
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So i finished Chimera Squad, it was better than i expected, to be honest when i saw the first trailer i expected the worst, i expected non stop borderlands-like quirky comedy dialogue, which i would've despised, but playing the game out of the agents i encountered the only one that was like that was Terminal, so, i used Terminal for a grand total of two missions and then never again lol. Gameplay wise i enjoyed the game a lot, although it started to get pretty repetitive halfway through my pl...
2020-04-30 00:49:16 +0000 UTC
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Well gentlemen, they're all set up in the editor but regrettably i could not get them in-game, i spent a good few hours trying but to no avail, the mod seemed to build properly and everything but there was no change in game, so i can only assume that the method that was used in WoTC to replace an archetype does not work anymore, or, i was doing something wrong with the new SDK, i honestly have no idea. So what's next? Well, next up is look around and see if someone more talented than me with ...
2020-04-26 09:11:47 +0000 UTC
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So this is what i'm going for, i'm making 2 versions, one with just the mask and one with the Helmet, for the mask one i'll also be giving Axiom glowy spooky eyes, the challenged will be the portraits i'll try and edit them but if they look like crap i'll just leave the default ones intact, maybe some brave soul will make better ones.
With that said, now that the game and SDK are out i can with almost 100% certainty say that i wont be making anymore mods for Chimera Squad, the SDK...
2020-04-26 02:12:31 +0000 UTC
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First, Custodian Pack update, everything has been put together and everything seems to be working well, all that's left is to write the localization(which is what i'm doing right now), and make the reveal animations. This time i don't want to release the mod without the reveal animations like i did with the Purge Priests though, so it's going to take some time, especially with Chimera squad coming in under a day at the time of writing this post.
So, on that subject, here are some "sketc...
2020-04-23 10:50:57 +0000 UTC
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Work continues on the Custodian pack, didn't really plan to make a post so fast after the last one, but all the enemies are in and i believe everything is working well together(at least on the enemy side of things), so here is a picture showing all of them together side by side, i gotta say it feels pretty satisfying to see them all together like this.
Next up gotta bring in the Metion Battlesuit and Autoshotgun, we're getting there. Of course the reveal animation work will take some ti...
2020-04-19 02:55:28 +0000 UTC
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