XaiJu
Claus
Claus

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Axiom Mask and Helmet set up

Well gentlemen, they're all set up in the editor but regrettably i could not get them in-game, i spent a good few hours trying but to no avail, the mod seemed to build properly and everything but there was no change in game, so i can only assume that the method that was used in WoTC to replace an archetype does not work anymore, or, i was doing something wrong with the new SDK, i honestly have no idea. So what's next? Well, next up is look around and see if someone more talented than me with code is interested in putting this in-game, but if no one is interested then perhaps i'll make this a new Muton enemy in WoTC, i always thought Xcom should have a "tier 1" Muton, and maybe this could be that, although if i do that i would still modify him a bit more so it's not just Axiom with a helmet on as an enemy.

So for now that's that, now i'll go back to playing Chimera Squad, this issue will probably be resolved either way before i finish Chimera Squad, but my plan right now is to figure out this Axiom issue while i play Chimera Squad, and then once Chimera Squad is finished, finish the Custodian mod, and if no one was interested in this guy, then i'll make him a new Muton enemy in WoTC.

Axiom Mask and Helmet set up

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