As I work on my Yoru update, I'm also in the process of getting some of my models ready to be released for free to the public (Makima v1.2, Power v1.0 and Kobeni v1.0).
These last finishing touches are the longest and most tedious parts of my model creation process, which is why I save it for last. When I add outfits to my models, I use an automated process that allows the outfit to follow the form of the character model when the Body Morph Sliders are used in MustardUI. But the issue with this automated process is that the outfits don't perfectly follow the breast area, resulting in really bad clipping as well as the outfit appearing as if it's kind of glued to the breasts.
The only way to solve this issue is for me to manually sculpt the shapekeys for each of the morphs that significantly change the shape of the breasts (12), and this has to be done for every single outfit.
Power has 5 outfits, so 12 x 5 = 60 manual sculpts I have to do for Power alone. Then I have to do the same process for Makima and Kobeni, so, in total, it's likely going to be over 200 sculpts I need to do before they are ready to be released.
I know all of this has been taking a very long time, but these models require a ton of work to make them look as nice as they do, and I really hate the idea of releasing my models to the broader public if I feel it's not my best work.
Thank you for your patience. ❤
Radix3D
2025-06-06 03:33:51 +0000 UTCMattoFlamingo
2025-06-06 03:31:18 +0000 UTCEververted
2025-06-02 22:00:49 +0000 UTC