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TheKiwiCoder
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[TPS #03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint

[TPS #03] Unity Animation Rigging - Attaching a weapon using two bone IK constraint

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That might be difficult as the constraint target references would need to be reinitialised to the new skeleton bone game objects. I think at that point you’d be better off building the rig in code procedurally

TheKiwiCoder

is there any easy way to replace avatar (character/mesh) if weapon was attached this way ?

Mike Ziuzin


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