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Dwarf Fortress 0.43.04 Released

http://www.bay12games.com/dwarves

Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!


Major bug fixes

(*) Fixed error deciding when patients should be moved

(*) Fixed initialization problem with tools causing stone axes to be thought of as ranged

(*) Stopped completed work order jobs from checking off every matching order

(*) Stopped masterpiece trades in containers from triggering artwork defacement

(*) Stopped storage from always failing in the second tavern/library/temple you define

(*) Stopped broken crash-prone entry from appearing at the end of the stocks list


Other bug fixes/tweaks

(*) Attackers will remove armor from unconscious opponents if it is blocking attacks

(*) Made people wear more armor according to their roles again

(*) Allowed new citizens with some previously site-wide occupations to be reassigned

(*) Allowed some site-wide occupations for dwarves

(*) Made combat damage weapon and armors depending on material differences etc.

(*) Made dwarves prefer undamaged equipment during the periodic uniform upgrades

(*) Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor

(*) Reduced clothing stopping power based on penetration depth

(*) Made paper slurries stockpile-able (won't work without updated raws)

(*) Fixed problem with adv mode tribute demand check

(*) Fixed ghost initial positioning problem

(*) Made macros save correctly even if the macro directory is deleted

Dwarf Fortress 0.43.04 Released

Comments

Great

Kravenar Games


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