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unseen64
unseen64

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Unseen64 Survived 2018, but what can we do in 2019?

2019 is coming soon and as every year we’d like to review what we did the last year and make some plans for the new one.

As most of you known we work on Unseen64 in our own free time, after a long day of our day-jobs. We take away this extra time from our sleep, friends and family just to search info on lost games, write articles, read Unseen64 related emails, reply to messages on social networks, resolve technical issues on the site, save media and contact developers.

Here are some of the lost games we archived on Unseen64 in 2018:

You only see a few articles published on the site every month, but to keep it alive we invest dozens of hours of work every week. 95% of the needed work is done by monokoma and in the last few years it became harder and harder to find more people who can help the site steadily. Most contributors just write one or two articles, before vanishing forever.

While we still love remembering obscure, forgotten lost games, in 2018 it became clear to us that our work for Unseen64 is getting harder and harder, while most people are not interested in a website of this kind. It’s hard to keep the interest high, especially to support our work on Patreon:

Is everything failing? Not yet.

Thanks to people like you who still read articles on our website and support us on Patreon we did not lose faith in our project yet. 

We are still trying to keep Unseen64 alive by doing as much as we can, instead than closing it down

Patreon is essential for the survival of a niche project like Unseen64, a website 99% managed by a single italian guy in this age of Youtube and gaming videos in english.

By focusing on short text-articles about obscure lost games, do we have any chance of keeping up with the time and cost needed to keep Unseen64 online?

We are not sure. 

So we have some questions for you:

In the meantime, we are really grateful for your kind words and your help: without our Patrons, Unseen64 would already be dead. You prompt us to keep up doing this, even during the hardest times.

Big gaming networks such as IGN or Kotaku have the resources to own powerful servers and to pay a team to work full-time on their websites, keeping them online and publishing daily updates.

We don’t have their resources, but we have you: a community of gamers interested in preserving the unseen history of video games.

We’d like to thank all of you (in alphabetical order) who are currently helping U64 on Patreon:

Alex Schaeffer, Alex Wawro, Alexandy1, allan paxton, Alpha 3, Anatoly, Anders "Captain N" Iversen, Andy S, Ben Salvidrim, Benjamin Swan, Brandon, Bransfield, Brice Onken, Cameron Banga, Christopher Cornwell, chubigans, Cody and David Studios, Coldi, Conrad A Fursa, Daniel, DidYouKnowGaming, Emiliano Rosales, Emily Bowman, Fabrizio Pedrazzini, Faisal AlKubaisi, Gabe Canada, Goffredo, Guilherme Killingsworth, Hannes, Henry Branch, Itay Brenner, Jake Baldino, James Jackson, James P Branam-Lefkove, James Steel, Jessi Williams, Joe Brookes, Joe Tangco, joef0x, Jonathan Pena, Josh Mann, Julian Lord, Kaleb Ratcliff, Lachlan Pini, Levente Tóth, Liam Robertson, Lou, Marcos Tadeu, Mark J. Lang, MARTAZIA A BROWN, Martin GP (KAISER77), Marty Thao, Matthew Gyure, Matthew Zarzyczny, Mauro Labate, Mcsahon, Nick Robinson, Niels Thomassen, Olivier Cahagne, Patrick Enriquez, Paul, Paul Stedman, Pedro, Peter Lewis, PtoPOnline, Rich Uncle Skeleton, Riptide, Robert Dyson, Rylan Taylor, Sebastian Haley, Shalyn Miyake, Shane Gill, swagDaddyMcPimp, Taylor H, That Black Guy, The Outpost Show, The Video Game History Foundation, TheFlameCrow, TheUnbeholden, Thibaut Renaux, Thomas Muste Jr, Thomas.nunn7, Tony, tydaze, Vitor Takayanagi de Oliveira and everyone else! (did we forget someone?)!

We <3 you

Unseen64 Survived 2018, but what can we do in 2019?

Comments

Indeed, it's sad that most developers don't reply anymore :( somehow I can understand them, their jobs are important for their life and we don't want to put them in risk of losing their salary. We still have hundreds of lost games to remember on the Unseen64 archive so we'll keep adding them every week as before, but as wrote above for many of those projects we only have few details unfortunately :(

The U64 website is quite complex, so to make it work it needs many plugins that are not available to Wordpress.com (but we already use the standalone Wordpress CMS). The server cost is a bit high (about 600$ a Year) because years ago we had many visitors to the site and without power it would always go down or slow down when hundreds of people used it at the same time. Now we have less and less visitors on the site, so we should be able to choose a less powerful server, but I need to discuss about it with out provider (i'll send them an email soon). The VGH Foundation is supporting us on Patreon, they are awesome! But they already have a lot of work in their hands, so I don't know if they could give a hand to Unseen64 in some ways.. but I could still try to send an email to Frank and see if he has some suggestions :) Patrick Scott is also a good recommendation, i'll try writing to him too!

It’s sad that you’re not getting the responses from developers that you used to. I would hate for the website to disappear, I’d be happy to support you even if no new content is added for months at a time.

Robert Dyson

Perhaps it would make sense to move Unseen64's content to a free web-based service, such as WordPress? That will take quite a bit of time, but you could eliminate server costs and just keep paying for the domain name registry every few years. A second suggestion: have you reached out to Frank Cifaldi or Kelsey Lewin with the Video Game History Foundation? They share your mission goals and might be able to offer advice or assistance. Also try Patrick Scott Patterson, @OriginalPSP

James Jackson


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