procedural terrain in POPs and TOPs
Added 2025-06-30 16:21:59 +0000 UTCProcedural terrain in POPs. Leveraging the insane amount of surfaces we can get in POPs. The noise is translated along normals - so it's not limited to flat surfaces.
There is also a TOP version of the noise also.
This component is drawing inspiration on work by Lake Heckaman - a wonderful creator if you have somehow missed him.
Treat this as a prototype - and not necessarilly particularly optimized.
Comments
This is exactly what I needed I was working on 2D ridged multi fractal top based stuff, then trying out a RayTK approach lol thank you so much
Lihan Fitz
2025-09-05 18:36:39 +0000 UTClooks great! but how to make it work? grid1 has some warnings.
tom kos
2025-07-23 10:54:26 +0000 UTC