XaiJu
supermarket sallad (simon david ryden)
supermarket sallad (simon david ryden)

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procedural terrain in POPs and TOPs

Procedural terrain in POPs. Leveraging the insane amount of surfaces we can get in POPs. The noise is translated along normals - so it's not limited to flat surfaces.

There is also a TOP version of the noise also.

This component is drawing inspiration on work by Lake Heckaman - a wonderful creator if you have somehow missed him.

Treat this as a prototype - and not necessarilly particularly optimized.

Comments

This is exactly what I needed I was working on 2D ridged multi fractal top based stuff, then trying out a RayTK approach lol thank you so much

Lihan Fitz

looks great! but how to make it work? grid1 has some warnings.

tom kos


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