XaiJu
supermarket sallad (simon david ryden)
supermarket sallad (simon david ryden)

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Collapsing Noise TUTORIAL

finally found time to make a tutorial...

Anyways, it's been about a year since I started uploading tutorials on the request from some people on reddit.

A year ago I was just an idiot with a computer. now, in large part thanks to you wonderful people who support me on Patreon, I am now an idot with a computer as a full time job.

I'm seriously incredibly grateful to you all.

Thank you for your support, looking forward to sharing a lot more ideas with you.

Cheers

Collapsing Noise TUTORIAL

Comments

That is so damn cool. As a bloody TouchDesigner beginner, may I ask how to achieve this effect with a custom 3D model or rather a ply. point cloud? What nodes do I need to change?

FieseKante

This one is great! thanks

Thom Hogdahl

You are probably overseeing something, but it’s a complex build. Nulls do nothing - so they are really just there for organisation reasons. Send your project over to me in a drive and I’ll take a look at it

stale_sallad

Hey! I recently tried to build your life component for my particle system. I'm a beginner and still have some struggles with it. I builded it 4-5 times now but every time I wanna use it in my project it is not working how it should. I really want to understand it. So let me explain the different versions. Build 1: I have my Project build and wanna use the life comp. I builded it from the updated YT video. if I now use the particles die or don't stay in position. I saw in the comments that I need two nulls when it's build. So I build it again in the project with two nulls. Same thing happens then. And the nulls outside the comp can't work. There are also nulls in the comp, so in and output is already there. First I thought to found a solution. For this solution I used 2 ramps that of into the particle system with a constant and reorder. It seems to work with it first but later I will have a lot of problems. So I really die on this problem haha. Then I tried the same tutorial again and saved it as a tox. Still not working if I try to use it. What am I doing wrong. Do you have an idea? Do I oversee something when I build it.. I don't know.

htms

How is it possible to make the particles emit not from the outside in, but rather from the center outward?

Tomáš Hubálek

If i hope to add the color change for the final effect, how to adjust them? Thank you!

婉璐 邓

At that point he resets it with the keyboard, its automatically on key 1 I believe.

Sabine Perigault Monte

Hi there, I am inspired and faced with a minor blocker. Ref timestamp 06:39. Point Transform added and adjusted the scale 0.998. The circle decreases in size but does not seem to loop. Did I miss a step?

alsoguppyme

Hi Simon, I've been exploring these cool project files to help learn. Where does your outlined SOP -> ... CHOP-to-TOP go in the workflow?

Philip Leung

May I ask why there is no response when I change the Fixed Layer at the top of the multily1 component to input1?

rrrqer

The point-generator from the palette works great for basis shapes. Otherwise, a SOP -> sprinkle -> SOP-to-CHOP -> CHOP-to-TOP. Or a jumpflood algo would probably work (David Braun has a good one on his GitHub)

stale_sallad

thanks you for this great tutotial, how can i change the basic shape from circle to another basic geometry shape?

威 刘

That looks awesome. Also description is relatable!

Alihan Pak


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