hey mate! lovelly video .. i have a problem.. my "sand" particles are way bigger than yours.. i am just working with the free version of TD on a 1280 res.. is it because of that? i have no idea what i did wrong.. could you maybe upload the project that i check if yours is working on my system
Dominik Malue
2025-01-28 22:12:46 +0000 UTC
project file please~
성연 김
2024-11-01 12:27:48 +0000 UTC
hello, project file?
Ma lap yin
2024-09-01 14:20:17 +0000 UTC
Hello, this is great, Im having trouble getting a Kinect top to do the attracting or repelling though, any tips?
Georgie Pinn
2024-08-12 23:35:38 +0000 UTC
yeah,
I suggest removing the thresholds, just plugging the subtract TOP into the add in the fb-loop, and play around with it to get an intuition for it. (maybe put a math in between to multiply the values by 0.01 so it doesn't go too crazy.)
The subtract TOP just subtracts the pixel values. So if the first input is 0.5r and the second input is 0.1r, the result is 0.4r.
stale_sallad
2024-05-15 10:57:51 +0000 UTC
I'm really interested about what the Subtract TOP inside the ATRACTOR you made is doing,, because it never occurred to me to use it. I tried using the SPRING SOP—I thought the SUB TOP only extracted pixels.
And thanks a lot for trying to explain this complex program to us. I really appreciate what you're doing. Greetings from Mexico!
Ian Glauco
2024-05-13 21:33:01 +0000 UTC
I tried to explain it with little annotations in the tutorial.
But the short explanation is this:
It consists of two parts:
*A force that pulls or pushes all the particles away from a point in space (that we define in the constant)
*and a mask where we decide which particles we want to be affected by the force (the thresholds)
And yeah, I wish spheres was an option for this, it would really give it that “Houdini look” but they are a little too expensive in my experience.
stale_sallad
2024-05-13 20:13:10 +0000 UTC
You're a genius Bro! Last year, I tried to do a project like this, but my method involved using Metaballs, and I think my biggest mistake was adding a sphere to the instancing.
In the end, it didn't turn out well. I'd love to understand how you created the attractor. I'm not quite getting the logic behind it.