~3500 or so sprites. There was literally a separate image file created by gamemaker for each one. Github will only show the first 1000 so I came up with a script that creates one sprite with all them condensed and saves the data on all their positions, offsets, and dimensions. This all means that all player sprites, including skins, are drawn from one sprite by just drawing pieces of it. It took a minute figuring out how to draw each piece correctly when sprites are flipped and was shocked after a few different configurations when it all magically worked.
HoverBat
2024-11-25 22:36:16 +0000 UTCLoonie Lummox
2024-11-23 04:45:34 +0000 UTC