XaiJu
ENENRA : DΔEMON CORE
ENENRA : DΔEMON CORE

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ENENRA Builds 2.8 Update info!

Hey everyone thank you for your patience! I have been working on the next build of the demo, fixing bugs and adding more features!

To stay updated make sure to join the discord where I am adding the change log as it is fixed!

Check out the change log so far here:
ENENRA BUILD Version 2.8  UPCOMING, CURRENTLY BEING WORKED ON

  • Shifted to 360 degree input checks for Free flow on controller (Was previously using 8 way movement causing odd moments to miss) Keyboard continues using 8 way movement checks.

  • Addition of Fury variation for hand to hand, Blademaster now owns Manifold Edge and Strand Blade, Tempest now owns Thunder clap and Ballistic cutter (2 variations per stance)

  • Ability to purchase weapon / stance variations

  • Shards are now displayed on message pop up boxes when required

  • Adjusted Izuna drop to have new system and camera animation.

  • New executions for new stance variations.

  • Adjusted physical sound SFX, was too repetitive and was not using SFX master class.

  • Various bug fixes from the build bugs.

  • Swapped out all enemy models in chapter 01 with Grunts to reflect the story and removed name plate introductions. New vignette VFX for main menu.

  • Additional weapon stinger attacks

  • Fixed YES / NO positions in menus

  • Moved skipping cutscenes / return to ship from tutorial to main pause menu

  • Spawned enemies now have a delay before they can attack, previously attacking AS they spawned which was unfair

  • Fixed Sword remaining visible after Kumichu grapple

  • Swapped out all enemy models in chapter 01 with Grunts to reflect the story and removed name plate introductions.  


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