XaiJu
PieceofSoap
PieceofSoap

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[The Hive] Weekly Report #15

Warning ! Don't open and scroll on these posts if you want to keep the surprise for the next demo.

Play the latest demo here and leave some ideas here.

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Latest batch of work on the Hive !

This time I focused on integration of dialogue lines and code. Starting with additional flavor text for some items that didn't have any, like the posters in June's room. I also redesigned the posters.

After talking with Maddie, it's time for June to have breakfast. This is the occasion for a long scene in the kitchen with all the other characters.

Most of the work was concentrated on the structure needed to navigate between the different backgrounds and Ms.Sato's dialog tree.

The player can move freely from one screen to another using the arrows. For now, it's still in the testing phase. But the kitchen screen is finished, with all the clickable elements and the flavor text.

Another big chunk was the dialogue tree with Ms.Sato that would appear once the player spoke to her for the first time.

This is what the dialog tree looks like in general. I've discovered what are called "lists" in Renpy, which I can use to erase one topic from the topic list once it's been talked about.

Next week, I plan to work more on screen navigation and character interactions.

[The Hive] Weekly Report #15 [The Hive] Weekly Report #15 [The Hive] Weekly Report #15 [The Hive] Weekly Report #15 [The Hive] Weekly Report #15 [The Hive] Weekly Report #15

Comments

No problem, thanks!

Awesome work so far! If you need any general programming advice, I'd be glad to lend you some useful tips!

Incognito Bro

Thanks for the tip, I'll look into that!

Kawaii*

RhoBean

Lists can be used for a lot of other things as well; like inventory systems and holding information that's prevalent for a specific character that changes periodically over time. I'd look into what's known as a Dictionary as well which can be great for storing baseline character information.


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