I've got some short range plans, and some long range plans.
First on Damsels: There will be some more stuff involving Felicity's sister in 1.01, and I'll work in a way to get rid of negative traits, as well. As usual, player control over that will be less than absolute, but I do intend to let the player decide which traits *they* think are negative, other than the obvious ones (Weak, Lazy, etc.)
The lady you see above is on track for 1.02. I'll be working a bit on some of the renders for her before then, but that's when I expect her to be actually in the game. She'll swing her maces to damage both targets in the enemies front row, and will be an alternative to the Rogue for those who want a high-damage, non-Tank character in the front row who can do a bit from the back as well. The class right now is called "Harbinger" but I'm happy to hear some alternatives.
Somewhere around 1.04, I'll release the last of the Damsels' classes -- I've already acquired the costumes, etc, for that. She'll be more of a pure back row type.
Other stuff planned for the next couple of months, without an exact schedule: There is room on the screen for characters to have 5 actions, rather than 4, and I intend to use it. Most classes in the game will start receiving an extra action around level 4 or 5, and I should be able to make it so that if you gain a level in a saved game, and your character hasn't received the "upgrade" yet, they'll still get it. I'll also be looking at how the game gives you information and trying to give you more info without cluttering the UI up too much.
On Game 4, the Ruby Project -- that's not a final name, but it something I can use. I'm still shooting for a demo out in July. Progress has been stalled on it lately as I'm trying to develop a better overall notion of how I want it to play and how I want the story to develop, what sorts of conflict there will be, etc. Early work focused on an intro and some UI things. It was tempting to add more and more to make a better looking/ more fun demo, but I think it's more important to make sure that what's added goes in the right direction, so that the plot, paranormal elements, sex scenes, and so forth all fit into a coherent whole and none of it feels pasted on.
Amaraine Games
2018-07-13 14:59:16 +0000 UTCArthorias28
2018-07-10 09:57:17 +0000 UTCAmaraine Games
2018-07-05 18:25:05 +0000 UTC