XaiJu
Amaraine
Amaraine

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Improved Combat Screen for Damsels

Thank you to the commenters who encouraged me to find a better way -- much happier with this look. :)

Improved Combat Screen for Damsels

Comments

There will be a method for removing magic items in 0.0.3 if people want to free up a slot.

Amaraine Games

Sounds good. I had an idea that you were up on it and paying attention. Just thought I would throw the thoughts and ideas out, on occasion someone will come up with something that just slipped our minds. I really am looking forward to what you have planned next.

CLevGo

There's a lot of feedback indicating a desire to move magic items around. I'm debating how to do that best, but I am leaning towards the idea that the act of bonding with a item transfers the fetish from the item to the girl, so if the item is traded only the stat bonus / combat effects will transfer, and not the fetish. And they aren't going to give up an item without being compensated for it. On the other hand, items have levels, and if an item of higher level drops from an encounter, I now have code that will make a girl eligible for that item even if they already have an item of that type.

Amaraine Games

There will be more diversity in models... but probably not in the sense of more than one model per class, for a while. The reason for that is that it is nearly as much effort to create a new model for a Rogue, say, as it is to create an entire new class with different functionality. I do intend to add character classes at a pretty good clip, so it should be possible to have a full roster of girls who all use a different model. The 4 models/4 character classes beginning was always intended to be just a beginning, and the minimum needed to get out some kind of demo for feedback.

Amaraine Games

Probably a better lay out, but I didn't find it so bad that I thought about it. I will tell you that I am looking forward to a bit of diversity in character class models/hair/clothing so that you can tell one Rogue from another by something besides name. I would also suggest a inventory system of some kind, so that one group can trade found items with another. This would include the ability to trade the weapons around between characters (if you find a diferent magic sword that does more damage, or has a preferable side effect (at this point I guess a timer would also be useful so that you can code it so that the longer a character has a certain item, the stronger the left behind effects are, ie that sword that made you a voyuer was in your possesion for a year of game time, when you trade it out, it leaves behind a voyuerism trait of *such and such* )) This game might have you seeing lots of ideas and posts from me. I am a old school table top role player who is also a computer RPG player, so ideas thoughts and suggestions abound, lol (I hope you don't end up hating me :)

CLevGo


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