So, here is a demo version of Damsels and Dragons.
In Damsels and Dragons you play a man who is managing a group of female adventurers -- 4 at first, but more as time goes on -- forming parties, sending them on adventures, getting them magic items, etc.
Over time you will gain the affection of your adventurers, learn to cast spells, and engage in acts of lust and perversion. ;)
What's in the 0.1 release?
4 character classes, each with its own combat abilities, and erotic renders.
A dozen or so monsters, most of which have graphics, but some of which are using placeholders.
Three spells you can cast.
Four different fetishes -- Exhibitionism, Voyeurism, Masochism, and Submission, that the girls can acquire through adventuring and will affect how they behave. Note that if a fetish doesn't appeal to you, you never have to pursue it -- there are always opportunities to be vanilla with a girl, as well as a spell that removes a fetish and gives a girl increased sex drive in exchange.
Two areas to explore that function slightly differently and have different monsters. The dungeon is predictable, offering a couple easier fights followed by a tough one that can get you a magic item. The woods is more random and free form.
The very raw beginnings of a story.
What's coming?
Well, a lot more. It's always tempting to delay release so that I can add one more feature. Instead, I'm going to try to release new editions of Damsels every two weeks or so, and give you whatever I have.
I'm going to regularly be adding character classes. Each character class will involve a bunch of renders, as well as a fair amount of coding. I've already done some of the renders for three more character classes -- the Priestess, the Enchantress, and the Barbarian.
Improved Renders: Some of the renders were made assuming different constraints than I'm now working with. Again, not a reason to delay release, but I'll replace some of them as time permits.
New fetishes -- Dominance, Sadism, Promiscuity, and Bisexualilty are planned. and I'm certainly open to other suggestions. Yeah, some of those aren't fetishes per se -- but they are things that will open up more content in a similar fashion.
More spells for you to cast.
Non-random magic items -- right now the magic items are randomly generated, because it was the easiest way to create a lot of variety easily.
More areas to explore -- including some places that are more complicated than just a series of monster encounters. Some of those you'll unlock through game play.
More monsters -- if this takes off, I'll look into paying for art for these. Until then, I'll do what I can. Whether I have art for them or not, though, I'll keep providing new challenges.
More story -- NPCs to encounter, quests -- as with the magic items, I've done a lot through randomness to get this up and playable, but I'll be adding a few more intentional, scripted encounters as time goes on.
Patronage
Since this is a demo, I'm releasing it to everyone. Future releases will be released to $5 patrons first, so non-patrons will be a month behind. I might create a new tier of $3 patrons to be two weeks behind. If you enjoy this demo and want more, please consider supporting me. The money you provide directly effects the quality of the game, especially the graphics. But I'm going to make it regardless. :)
Feedback
Feedback is really appreciated. Even just knowing people are playing and enjoying is inspiring.
Perversity
2017-12-23 13:26:49 +0000 UTCAmaraine Games
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