๐CoG v0.5.0๐ Release and Information [Bug fix build released]
Added 2024-09-06 20:26:12 +0000 UTC[10/09/2024 v0.5.0a Fixed a bunch of bugs]
Sorry for the constant delays everybody! Finally it is here! Feast your mouse clicks (or finger touches) on these links!
And here are the text documents such as Patch Notes and Guides:
Phew, alright. Quite a lot to say about this one:
Here's a few important things:
Gardening was added retroactively and is supposed to unlock around the time the bakery plotline happens. Because of that, you might not be able to go through all of the scenes without going over the date limit if your save is too far in.
A lot of flags for various events were added retroactively. In a few rare cases where it's impossible to determine which path you took, the game defaults to some values, so some dialogue might not match up to your previous decisions.
There are missing Journal entries for the gardening storyline, MQ4, and Ikem's storyline. They should by ready by the next minor update where I also finish the next new Ikem scenes I had originally planned. Hopefully it won't be too much of an issue in the meantime, as two of them are literally the brand new content.
The big feedback and bug report question
The Journal entries ended up being far longer than I expected! It's very likely there are a few errors, such as typos, incorrect entries for branching, or entries appearing earlier than they're supposed to.
I had to restructure a lot of the internal workings of the game UI to implement the new dynamic UI sizing for android. It's possible that it broke a few of the existing parts of the game (even on desktop builds), not to mention it might not work as well on some phones, as I was only able to test it on one device: my phone. So if you run into any issues with that, most definitely let me know.
The new materials retroactively changed most of the old card recipes, so if you're using a previous save with the cards already crafted, you likely won't feel the changes all that much.
If you're in the mood to replay the game from the start, please let me know how you feel about the balance between material rarity and amount of material needed for crafting. There will likely be a bunch of rebalancing of numbers happening along the way.Unlike the previous tutorials which featured an interactive step by step introduction, I decided to do something similar to the jogging tutorial, where the first time you enter the gardening and foraging minigame, a popup appears containing a written explanation of the minigame.
This has the advantage of being an easy way to refresh your memory if you don't remember how it works, since the tutorial is accessible at all times using the (?) button.
However, it may be a bit less intuitive this way compared to a more fool-proof step-by-step introduction, so if you had any trouble understanding how the minigames work, let me know! It's possible that I will implement more interactive tutorials for them later if it's too unclear. I'm particularly worried about the Forest Puzzle tutorial, since the minigame itself is already somewhat complex on its own.
Let's get real for a second
To be frank, I am very unhappy with how this development cycle has gone by (a development cycle being the time from one update release to another). Between the constant delays and some life interferences, this is perhaps the most stressed I've been working on the game so far.
Most of it stems from the fact that I had to constantly delay the update due to things I thought would take a month at most. However, I also mentioned once in one of the previous development logs that I've been taking longer to work on the game to make sure all the art and writing lives up to the standards I have for the game looking forward.
Obviously, that kind of thinking has brought me a non-zero amount of headaches, but I can very honestly say that the extra time I took to create what I truly envisioned was fully worth it. In my eyes, all of the content added in this update features some of the most interesting and fun writing so far, and I hope you will feel that way too!
As I mentioned in one of the previous logs, a lot of worldbuilding was done behind the scenes, and I even added little tidbits here and there into some of the old dialogue, so if you decide to replay the game, keep your eyes peeled for those!
And on that note
I've been stepping down on the gas pedal nonstop for the past month or so trying to roll the update out, so with that, I'll happily take the next few days off to rest a little.
Of course, I'll be on the lookout for any potential bug reports, so if anything particularly game-breaking is found, I should have it fixed within a few days like I usually do. If you have any other questions, you can also let me know as well.
Thank you once again for supporting the project and helping me keep everything afloat! Enjoy all the new stuff and I hope all of the time and effort I put into it shows!
Comments
Yeah, I wouldn't mind it so much until I noticed there was some kind of progress bar when you do a clean sweep then it felt bad D:
Musclemage
2024-09-20 21:47:31 +0000 UTCIt's pretty much designed in a way where you're not necessarily meant to get everything on most of your visits! From my testing, I managed to sweep the entire board in about 30% of my attempts using effective guesswork. Though it also depends on how many blocks end up getting generated.
Oak Fells
2024-09-20 21:14:16 +0000 UTCIs there a chance to get more moves for the foraging minigame? Sometimes it's simply tight but I'm also finding that there's not enough moves to actually get all the shapes in a perfect game.
Musclemage
2024-09-20 20:15:40 +0000 UTCAnother great update, having so much fun with this one. ^_^
Julian Wren
2024-09-16 04:12:45 +0000 UTCThis has definitely been requested quite a few times by now! Unfortunately it will likely not be a thing anytime soon due to the exponential increase in art assets it would require for all the clothing options, not to mention a small branching rewrite added to many existing scenes and text.
Oak Fells
2024-09-14 09:57:38 +0000 UTCIโd love it if the main characters body type could be a create a character option. Id love a ballgut like norman or rounder superchub option like ratko for myself. Love love love the game but thats my main gripe.
K
2024-09-12 20:38:55 +0000 UTC"Most of it stems from the fact that I had to constantly delay the update due to things I thought would take a month at most. However, I also mentioned once in one of the previous development logs that I've been taking longer to work on the game to make sure all the art and writing lives up to the standards I have for the game looking forward." Don't blame yourself, I know what it's like, I'm a developer too, the new update was very good, I liked the new content
marcoan14253879
2024-09-11 23:57:38 +0000 UTCoh, perfect!
AwfulUsername
2024-09-10 11:55:22 +0000 UTCI just caught that yesterday too, actually! Should be fixed in the updated build I just pushed out.
Oak Fells
2024-09-10 11:54:42 +0000 UTCnot sure where the best spot to report a bug is so i figured iโd do it here ๐ in scenario mode, when playing Buckyโs fight, the story will only continue if you win the fight. otherwise the text box will just remain blank
AwfulUsername
2024-09-10 11:47:02 +0000 UTCEchoing what others have said and saying that Bucky's signature debuff is very bugged, I think it might actually be impossible to win the fight because of it, which is annoying to me specifically because this game activates a bit of a completionist spirit in me lol
needsmoretigers
2024-09-10 01:59:58 +0000 UTCLove it all, amazing update. my biggest issue Is I like losing to some of the people but then i know i need to win to get better cards ๐คฃ oh the decisions
Turmeric Watercress
2024-09-09 15:51:08 +0000 UTCI have played through all of the update and I'm over the moon! Love Stanley, we really eating good this update. The difficulty for fights is also very interesting, had to use most of the available resources and quite a bit of luck to beat some of the fights so winning was satisfying but not impossible! Thank you for all the hard work you've put in building the game up this far and do take a very well deserved rest <3!
Guybee
2024-09-09 09:47:43 +0000 UTCB the numbers are the numbers of shapes/items, not the number of squares. I got the same issue with Bucky though, gaining 1 Wgt for every card played, for too many turns. Yeah I lost ๐ And I accidentally saved over and erased the previous save from before the fight ๐ข
McFrenchy
2024-09-08 20:26:13 +0000 UTCThank you again! The garden's definitely supposed to be closed ad night, Stanley even says as much in the dialogue. Looks like another misplaced flag check on my part...
Oak Fells
2024-09-08 19:37:56 +0000 UTCAnother one, after MQ3 and Hammond taking back the restaurant, when you enter the restaurant Hammond has one set of clothes (the new ones), but after you eat (when he says bye) he has different clothes (the old ones) And I don't know if it's intended, but you can take care of the garden at night. It seems a bit like cheating considering the other actions are usually not possible at night, and it also says if you go in the weekend that you're talked to Stanley.
McFrenchy
2024-09-08 18:59:45 +0000 UTCThanks for the report! Could you specify more what's wrong with the foraging numbers? It may just be that the wording in the explanation isn't clear enough, but what the number specifies is the amount of differently colored pieces.
Oak Fells
2024-09-08 17:25:49 +0000 UTCLove the update! Bugs to report: The numbers on the foraging minigame don't actually indicate how many squares in that row or column will be seeds. Also, Bucky's card that causes you to gain weight after every 4th card played does not stop at 0/go back up to 4. Instead, the icon disappears and the card count goes into the negatives, meaning that you gain 1 Wgt every single card you play for the rest of the time that effect is active.
B
2024-09-08 16:02:29 +0000 UTCThanks for the report! Turns out I had the flag for smoking *inverted* this whole time, so in the one other scene where it's used, the game assumes you said it the other way around... wow.
Oak Fells
2024-09-08 04:09:03 +0000 UTCYou can find the patreon password here: https://www.patreon.com/posts/patreon-perks-v0-82701920 As for the crafting UI, could you perhaps be talking about how the title of the card is slightly cut off when you have your "Card Zoom" set to Extra Large? I... admittedly gave up and left it that way after trying to fit it in as best as I could at that size. I might figure out a different solution later though!
Oak Fells
2024-09-08 04:07:10 +0000 UTCAbsolutely amazing update! I see and appreciate the time and dedication you put into this update! ๐๐๐
jrxxnge
2024-09-08 01:15:55 +0000 UTCA minor bug, in the journal for "The fisherman", the first sentence on the second part says "Though you declined after informing him that you didn't drink", while I did accept the beer. There's the exact opposite for Beau's story in the journal, that says I accepted the cigarette while I didn't ๐
McFrenchy
2024-09-07 22:23:00 +0000 UTCI love the update. It's clear a lot of thought and care went into it. I like the garden it's fun but it does make crafting take a while with trying to get the right vegetables. Other than that I've been enjoying the new characters and the world building. Where can I find the new patreon password for the update? I've found an issue with the ui scaling for Android, in the crafting menu the card selected on the right appears too big for the screen.
GฮฃVฮะฆDฮะ
2024-09-07 21:56:51 +0000 UTCCould you send the save file causing this to my email? You can export save files through [Data Management] on the title screen.
Oak Fells
2024-09-07 07:23:04 +0000 UTCLove it!!! Homegrown and corn-fed!
M. Anthony Horne-Williams
2024-09-07 05:59:03 +0000 UTCThank you! So glad to see it in time for the weekend, and glad your are taking a bit of a well deserved break๐คโค๏ธ take care!
Richy
2024-09-07 02:13:10 +0000 UTCI should say that there seems to be an issue with deck editing from older save files. I am assuming that it has to be one or more cards in the deckbuilding that is causing the game to crash, but the log doesn't give me much information about where the error is coming from.
Benway101
2024-09-06 23:55:16 +0000 UTCI've recently started playing and I've been having a blast. Thank you for your hard work and take it easy! Excited to see the future of this project.
Ronald
2024-09-06 21:54:56 +0000 UTCMy weekend has been blessed with this! Thank you! I may have missed it in your post, but I wanted to let people know the end date in this update is Day 1, Month 8.
Pout
2024-09-06 21:28:31 +0000 UTCThankyou for your hard work โค๏ธ I'm especially looking forward to exploring things with Ikem. Wishing you the best in regards to the life interferences you mentioned. You've been very consistent with updates and transparent about delays and I want you to know your efforts are appreciated. This game and its stories have been an amazing experience so far, so please be sure to take good care of yourself so we can all continue to enjoy it together ๐ซ
Daze
2024-09-06 21:13:36 +0000 UTCGet some rest dude! Been looking forward to this update so much though!!!!
Masob Scrimshaw
2024-09-06 20:49:05 +0000 UTCThank you for taking your time and favoring quality over quantity. Truly excited to dive into this major update. Get some rest!!!
M. Anthony Horne-Williams
2024-09-06 20:43:31 +0000 UTC