Alternative Systems
Added 2025-11-06 12:00:11 +0000 UTCThe final full chapter of Deep Dive is coming along, and I'm now ready to ask all of you if there are conspiracy mechanics you wish existed but don't. Well, are there? Tell me about it. I might not be able to fulfill every request, but I'll try to include as many reader suggestions as will fit into the word count I've set aside for this chapter.
I'm hoping to have news to report on Black Vans as early as next week. I still have a few things to check off my list before then, but when I'm ready to share, I'll share!
Comments
Actual mechanics for permanent, long-lasting doomsday Projects, which Narrative Projects currently cover poorly. (Lasting for only a story does not exactly say, "permanent," to me.) Think dropping nukes and the like. Actual mechanics for "summon some big old ephemeral entity" Projects. I tried homebrewing something similar here: https://www.reddit.com/r/WhiteWolfRPG/comments/1koteil/new_deviant_the_renegades_conspiracy_project/ Actual mechanics that help the ST understand the forces at any given Node's disposal. Currently, this is very fuzzy. Actual mechanics for the power level of Baselines that a conspiracy of a given Standing can deploy. Actual mechanics for the power level of ephemeral entities that a conspiracy of a given Standing can deploy. Other suggestions and ambiguities, I have already brought up in the Discord channel.
Earth Seraph Edna
2025-11-06 13:10:11 +0000 UTC