Geats Flash Belt WIP 3/28
Added 2023-03-28 19:56:14 +0000 UTCWork on the Geats recoding is going on. I've changed how the buckles are managed from being name based groups, armed, legend, boost, dx, and super, to being number based groups, 3 - 8. The numbering allows me to compare the buckles to each other easier.
For example, if one buckle is DX, 6, and one is Armed, 3, then I can see that the 6 is greater than 3 and do those announcements first. I can then also use that same code to compare the DX buckle to a Legend buckle with no extra coding needed.
This also lets Armed, Legend, and DX all use the same codes for general controls. Boost needs extra bits to run the boost time finisher. I still need to work on Great and Hyper, but it'll come into line soon. I have Great working a bit, but once Hyper comes into play it becomes a lil awkward.
Hyper comes second in the announcements for finishers, but because Great does "Dual On" I made it come lower in the order so I could more easily say >=8 doesn't do the Dual On.
I have Armed, Legend, Boost, DX, and Command Jet working. Jet can be used with other buckles now. Because it's so weird and twisted I have a journal where the different orders are kept and a list of which super buckles are hyper and which are great.