Bow, LBG, HBG Potential Changes
Added 2022-12-14 00:32:25 +0000 UTCHi Everyone,
After running the game for some time, I have made changes to weapons here and there. I am nearing the end game of my campaigns currently and one of the things I didn't enjoy is the lack of ammo use due to having to reach certain tiers of weapon rarity to get access to them.
In general every game gets to at least a rare weapon, but not every one will get to Tier 3 and Tier 4 game play.
Bowguns
So, what I am currently trying to do for the LBG and HBG is give access to all ammo at Rare rarity, but limit the number of ammo you can have based on the rarity of the weapon (in most cases you will have 1 or 2 maximum capacity for each special ammo until the rarity of the weapon is increased.
Some ammo has also been changed and adjusted with these balances in mind
Bow
The bow had a little revamped a little. Like the bowguns, its coatings have been moved to Rare or below. Its paralysis coating now requires a Wis saving throw, instead of CON to match the HOLD spells.
Dragonpiercer had a slight rework. It now replaces one attack in the attack action, instead of requiring an action to use.
At very rare the bow gets a new reaction that allows it wielder to leap away from a creature that hits it with a melee weapon attack. At legendary, it gets a power boost as well.
A new material will also added to the MHMM:

I am not sure how long this weapon change will sit as early access, but if you do use it please let me know how it works for or any complications that you run in due to it.