The Potential Problem
Added 2025-04-02 16:57:59 +0000 UTCHi.
tldr: dev today, sorry for the delay.
I was never quite happy with the implementation. It's just a hard cap for all attributes.
Didn't want to complicate already complicated game, but now I do.
So we have more dynamic stuff now. Potential will be a number up to which you can train faster, after that the gains slowly diminish.
Higher potential girls are still better, but at least lower ones aren't total crap.
The value itself will also be a bit flexible. Most girls will have hidden potential.
The triggers to unlock hidden potential will range from really simple to more intricate.
Like training her INT to 50.
Putting her to work in a strip club.
Shot x GG scenes.
Send her to therapy.
Plastic surgery.
You get the point.
Some have none, some have many.
I would like some feedback on what you think is the best way to present these hidden trigs.
I was thinking that they should be completely hidden, until you're smart enough to recognize 1 or 2. But still big question marks. I'll try to distribute them so they make some sense. If she's low beauty, there's a high chance it will revolve around that.
Then maybe one of the PAs will give you a clue what to do.
I don't think there should be exactly written down what you have to do. Or do you want it this way?
We could go deeper and do per attribute potential and their own triggers. Not really a big fan, but maybe you are.
Anyway, what's your thoughts on this?
Comments
To me this potential thing always felt strange. Most people can develop under the right circumstances so a hard cap on potential never made sense to me. I would also enjoy a way to keep older Models and as already mentioned by TRlegacy combining it with your relationship to your Models would be great.
Menero
2025-04-04 14:56:15 +0000 UTCIt's a good idea to let the player's effort to push the girls further. However, what you described is so vague as a concept that I simply find it hard to understand it enough especially the potential of attributes and their own triggers. You mean you want to separate the potential separately for each attribute? If so then the idea is great because it will make the girls very realistic. After all, a girl with high beauty potential doesn't necessarily have the potential for sex skills or intelligence. It's not a problem to complicate the game as long as you put instructions in the game on how the mechanisms work and introduce them gradually. Especially since this mechanism is a complication in a branch of the game but not in its system which we can call core. It's a complication for those who want to build staff and will be received positively. Those uninterested in this aspect will not notice it. As for discovering the triggers of hidden potential. 1. intelligence of the player character. This is a good idea. 2. raising the level of love of the girl relative to the player. From a certain level, the girl can say more of herself. 3. Dating mechanism and linking conversation to it. Make a list of topics to ask with a limit on the number of queries possible on one date. If the player asks something then he can always get a hint. Or just the date itself can give a percentage chance of spotting a trigger. 4 From scene viewing. When previewing a scene, the player may get information that they noticed something. One thing will come out with a couple another with a gangbang 5. order PA to look for hidden potential in the actress. 6. placing her in the player's home. (This is always an opportunity to observe). 7. sex with the player. There is a chance that by being with the player the player will notice something. In addition, the player will automatically find potential triggers in girls who interest him. (eventually he sleeps with them :) )
Adam Król
2025-04-02 22:14:43 +0000 UTC