Morning y'all!
Well, I managed to get a bit more work done on both Pizza n' Flings & Sexygons!
For Pizza n' Flings Round 2, I created the art for the fail-state in which you let Peg's displeasure meter fall below the marker. She definitely wishes the player had made a better attempt at making their sausage more appetizing. ;) The next steps are coding & art for the "climaxing too early" fail state, as well as the success state.

For Sexygons, I made a spiffy themed transition, where hexagons appear and then disappear for the next scene/event. The actual transition to the puzzle rounds will be made from the stage (pinup) selection screen, which is the next thing I plan on working on with Sexygons. I also need to make the "Ready? Go!"box that starts off each round in a stage, as well as boxes for success/fail states for each round.
Well, that's it for now, stay tuned!
~ZaBoom