Afternoon y'all!
So, as you can see, I've been pretty busy working on drawing the rough animation frames for Round 1, as well as starting to work on the GUI elements. The drawn frames really add to the movement I initially worked on with sprite manipulation. I still have more animation and GUI assets to create, as well as Peg's "special move" that you have to resist in order to not climax too early. ;)
The hearts indicate a shift up in Peg's pleasure meter, and you'll want to time things in the game to get all the hearts you can. Timing your strokes, getting the tip to her mouth when she licks or kisses, and throbbing will all give you hearts. Your pleasure meter will always increase. The only way to cool your meter down some is to resist Peg's special move or throb when you build up the throb meter with strokes. This means you're working against the clock to satisfy Peg and move to the next round.
The blank areas on the left/right of yours and Peg's pleasure meters will be home to marker icons - they will indicate things like Peg's satisfaction/dissatisfaction thresholds, and your climax threshold (the point-of-no-return, lol)
I've also been messing around with an idea for my next game project, which I hope to start testing game mechanics and sharing with y'all while finishing up Pizza n' Flings. I plan on working on both games at the same time, so hopefully I'll have a lot more to share in my dev logs + Core Supporter art posts.

It'll be an expandable striptease action puzzle game + adult gallery series, starting with sexy furry series characters. I'll be making a few polls here next week for Core Supporters to help me select the first characters in the roster for the game, so stay tuned!
~ZaBoom
unclefester84
2023-01-11 20:33:47 +0000 UTC