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Monday Update #109 | Editing and Environments

Another Monday is here, let's talk about the update because as you might be able to tell from the graphic above, a release isn't that far away anymore.

What I did in the past two weeks:

So all in all I was quite busy and the update has progressed nicely. As soon as StrayHero is done editing I'll put on the finishing touches and soon after you'll get your hands on the update. Still, I can't give you an exact date because I neither want to rush the editing process, nor do I know exactly how long I'll need for said finishing touches. Either way, 0.3.3 is not that far away anymore.

The highlight of the past two weeks:

When I made the change to the communication in my Monday Updates, I didn't foresee how much more relaxed I'd be. In the past two weeks I really noticed that my work made a little jump in quality. Especially the visuals, simply because I finally took my time to try out new things or ideas I've had for a while. I know that I'm not always the quickest when it comes to releasing new updates and I do try my best to keep the waiting times as short as possible, but this again shows me that trying to go fast sometimes just has the opposite effect. Being slow and methodical, having some wiggle room to try out new things, it feels slower in the beginning but it can easily outpace the other way in the long run.

I wish everyone a great week. I'm done with working on the game for today and will spend the rest of this Monday on my taxes, yay...

Monday Update #109 | Editing and Environments

Comments

Slow and methodical is definitely a good thing. Even a genius takes time to come up with new and inspired ideas πŸ€”. Especially those that have never been tried before but Oh, they can be so fun when those ideas finally emerge πŸ€“.

Merlin


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