A Price to Pay
Added 2018-12-10 07:46:11 +0000 UTC
I was chain-watching The Animated Spellbook and I adored his idea of using hit die as fuel for magic items. So I went and made a bunch of items that do this, and I hope you guys like them.
If you're in The Crew, make sure to go vote on what module the characters in the web series are starting. (This isn't issue 3 - it's just a fun thing to do while I pluck away at the paper comics.)
Updated to 1.0.1
-Typos fixed. Thanks, Illuminated_Knight!
Download A Price to Pay
Glad I could be of service!!
Vik M.
2018-12-11 06:39:05 +0000 UTC
Let me know how it goes! --B
Bartholomew Klick and Zachary Stoppel
2018-12-11 04:32:20 +0000 UTC
Glad you like it!
And thanks for pointing out the typos. I've updated to 1.0.1 and corrected them. : )
--B
Bartholomew Klick and Zachary Stoppel
2018-12-11 04:32:03 +0000 UTC
Oh, yes, these will make it into my next campaign, precious! Yes, they will!
Foradain
2018-12-11 02:15:23 +0000 UTC
Thank you so much for this!!! I am *absolutely* gonna put a Lifedrinking Shortsword in the tunnels my players are about to delve into, it should balance out the healing item i'm giving them nicely!
Just figured I should point out a couple typos, in case you didn't see it yourselves: in the description of the Greater Manaburn Rod and the Arcing Manaburn Rod, when you refer to the effects of breaking them in half, you forgot to change the name of the rods from "Lesser Manaburn Rod". Also, in the area underneath Arcing Manaburn Rod, in the same part of its description as before, you accidentally put 2 commas together.
These should definitely make the game more exciting, and should force my players to actually think about their hit dice in game! Thank you!!
Vik M.
2018-12-11 01:06:18 +0000 UTC