XaiJu
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Mustang pt.7

Sorry guys, I'm not really happy with this video. Not that the result wasn't good, but because I didn't really know what I was doing and it feels like the video is twice as long as it needs to be. Feel free to scrub it through.

Also, in the next video I'm actually deleting all the decals from the textures again so if you're actually following these videos yourselves, you can completely skip that part if you wish.

Anyway, doesn't feel like we're making much progress on the Mustang scene but I did have a plan all along to make a harbor scene out of it and this is a huge step in that direction. Given that I don't scrap it along the way because I wasn't pleased :D

The container model will also be shared. 

Mustang pt.7

Comments

Technically we can if we split each mesh up into a unique object (like mentioned in the latest video). But I want my meshes intact. However, after some convincing on skype, it seems like Andrey is adding UDIM support now :D

Hey Joahnnes, I am a little confused by your material setup. Can' t you use a Multi texture node to make the udims work. Having it distributed via material id? Then just have 1 material?


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