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Xparticles/TFD connection with Voronoi fracture (VIDEO TUTORIAL)

Heya!
This is our first "patron only" tutorial. Give us some slack plz, cause our recording gear isnt ready yet, so our apologies for the poor audio/video quality.

Here is the piece i tried recreate:
https://youtu.be/Kd6cgdCcgCk?t=142
So props to MVM!

Please share with us any thoughts/feedback about how to improve this patreon page!

Cheers!

Xparticles/TFD connection with Voronoi fracture (VIDEO TUTORIAL)

Comments

Thanks, check out the project files + the tut to see how. XP shatter is almost unusable

Thanos Kagkalos

Love this! thx a lot for putting this online! I was wondering 2 things: 1) Is there any reason why you didn't use the shatter object from xparticles? My best guess is it's unstable? Cause I tried the same project with that and didn't get the right result. 2) In your sphere project the front of the sphere itself cracks open very gently and slow, while the sides and the top are exploding harder. how did you manage to do that? Left and right 2 colliders, I suppose? but how come that the sphere itself cracks open so slow? Is that controlled by fields or something?

Chronox

Thank u mate! Mmm sounds ur speed limits need to be adjusted or its glitching. Check out the project files on this one. Cheers

Thanos Kagkalos

Loving the tutorial, having a bit of a issue where the spawn particles aren't reacting with the ghost tag and the Vorinoi fracture. All spawn particles come down as soon as the ghost object touches the start of rectangle

rory Mckenzie

Hi, check this project file out and u will be able to debug ur stuff https://www.patreon.com/posts/xparticles-tfd-30868434

Thanos Kagkalos

where can i send you the file to check the problem ?

Graphicnations

i have problem after i setup same as tutorial show and did the particle speed world and activate spawn modifier in certain speed its spawning all together after the first am using latest xparticle version dose it from the version ?

Graphicnations

Sorry i do not understand. Please see project file carefully and u ll see how things are animated there. It definitely works proper u need to study it.

Thanos Kagkalos

Since the trigger sphere is not in the project file, it is difficult to make it the same. I want to know the properties of the collider before caching Voronoi.

K

Ya probably. Some operations work well with on others with off. Connect is kind of a "bad" object in general. It should be used only if necessary. Octane also struggles with connect keep that in mind, u should disable it before rendering there.

Thanos Kagkalos

I needed to turn off Weld on the Connect object for this to work properly, otherwise the particles would go mental when the collision cube ran through the Voronoi fractured cube

Dark Arps

Hey, u probably need to check "hollow objects" in voronoi fracture tag. Cause all meshes are solid inside by default and u shouldnt get thin pieces. But in case u do, there is probably something off with the mesh

Thanos Kagkalos

so if you wnated to do this with a custom mesh. how do you get thickness? when I use this setup I just get very thin fracture pieces...

Christian Vilderman

Hehe, yea i thought to include it cause its pretty basic and people seem to ignore it :)

Thanos Kagkalos

The Ghost tip is really helpuful!

Lamek - Visual Artist


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