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CREATING THE DELTA GREEN HOOK

What makes a great Delta Green adventure hook? Well, let's back up and first let's look at the term "hook" — what do we mean by it, precisely? For me, a hook is the element that makes Delta Green step in an investigate; the "why are we here?" of the mission. Sometimes the hook isn't even that, it's the real secret behind the scenes that the Agents must piece together, after being brought in on a completely different mission. Either way, the hook is the thing that pulls the Agents forward through the game.

Often, these hooks begin in my brain as a pretty simple question. Let's look at some of my operations and examine a summary of their hooks (SPOILERS BELOW):

As you can see, as a question, the hook is usually pretty straightforward in my mind, and, as you'll also note, a lot of what the operation would become just isn't there when I create the hook. Much, if not most of what an operation is comes later, when I take that hook and mind-map leads in and out of it. But that brings up another point, perhaps created isn't the best term for how hooks come to be.

For me, a lot of the times, the hook is just...there. It appears, if not fully-formed, then certainly as enough to start writing about. Sometimes I can feel when I create a hook manually, (THE LAST EQUATION rose out of a want to make a scenario based on some short-fiction in the original Delta Green book), and sometimes it's just subconscious (MUSIC FROM A DARKENED ROOM was just, "it's halloween and I want to write a haunted house operation!") but most of the time it's just..."there's a hook!" Most often, these hooks come out of nowhere. While I'm doing something else like going for a walk, showering, even shaving.

Now this is not to say they all come from inside me. Often, I'll be reading or watching something, non-fiction, fiction, doesn't really matter, and some element will pop out at me (as it did in an article on low-level EM causing hallucinations and cognition problems, which, eventually, lead to PX POKER NIGHT), or, I'll slap two ideas together (as I did watching a documentary on Howard Hughes after coming up with the basic concept of FUTURE/PERFECT). I strip mine science articles, especially ones with weird ideas in them, and keep them in a folder to flip through when I feel creatively flat — when I do I find, that feeling usually doesn't last.

Fiction is also a great inspirer of mine, though that requires some bending and prepping so the hook you have is not just some dim reflection of another property. I see this a lot in fan-scenarios. I'll read it for a bit and go, "ah, this is just SALEM'S LOT," or "this is TRUE DETECTIVE." This is a hard habit to get ahead of or to break, but I encourage you to try to do so. Find, create, mash, fold, spindle or mutilate something into a hook that's unique to you; because although you often want to capture the feeling of a property, you never want to be a dull pantomime of a property. (I'll let you in on a little hint, almost all of my micro-fiction pieces in THE WAY IT WENT DOWN are hooks already written for the Delta Green universe, and nearly any one of them could be made into an operation without too much trouble.) 

When you come up with a hook, scribble it down. I keep a list (currently in the hundreds) that I can pore over when I'm looking for something to write. I use a reminder program and drag and drop the hooks I think are best to the top, so I can always have a short-list of good stuff to write. This isn't required, of course, but I've found it definitely helps. Sometimes I can recall having had an idea for a hook which I failed to write down and which has since floated off into the void. If you have not had this happen, trust me when I say this is a terrible feeling.

So what constitutes a good hook? It's pretty simple for me: novelty. Does it tell us something new? Or at least, tell us something old but in a new way? This should be the rule in your mind. It's also a wonderful measure to place a hook up against to see if you should pursue it. If it's just another creature feature like a trillion other horror adventures then why waste your time? But more often than not that thought will lead to a new twist or bend in your brain, "but what if we changed X?" and bam, it all comes together. So, the following: 

Might become:

Hopefully, in the above examples, you can see how those old-hat hooks are given a little tweak to make them more interesting. 

Like anything else, it's best to practice making hooks. Just sit down and try to think up a few. If that fails, think about your favourite horror films or novels (or even dramas or non-fiction!) and try to start with something there you twist until you make it your own. If you want, share some below and we'll chat about them. 

For now, get cracking, Handlers! A-cell is counting on you. 

CREATING THE DELTA GREEN HOOK

Comments

I sent it over. Take a look whenever you get a chance. I appreciate any feedback I can get. It Took me a bit and I sent a "bulletpoint" version about the size of a shotgun scenario as what I was making ended up ballooning in size as the idea was fleshed out. Thank you ton for the help!

Kristoph Yakeba

Great advice. I can concur that forgetting a hook is indeed a terrible feeling. For this reason, I always write things down now (a note on phone nowadays) so that I don't lose that idea. I've done this for years, I've even got out of bed after a particularly vivid dream so that I don't forget it. This is for any RPG not just DG. I remember reading on how British comedian Bob Monkhouse had his jokebook stolen in the 90's and his subsequent reward to get it back. These ideas are priceless to their owner.

Julian Breen

Thanks dennis! It may be a bit as i'm moving this week.

Kristoph Yakeba

Sure. No problem. Just drop it to acell@me.com

Dennis Detwiller

Would you mind me sending you some stuff on it for feedback once I get it into a more workable state? I've been having a little trouble.

Kristoph Yakeba

Yeah it partially was about "a mythos threat where ICE is unknowingly complicit" and Nyarlathotep's ties to Aztec human sacrifice which felt touchy to me.

Kristoph Yakeba

No deleting on my part. I’m guessing Patreon’s spam filter is at work. The only reason I’d ever delete a post would be if it were obviously filled with offensive stuff; so far, I have yet to see one here.

Dennis Detwiller


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