XaiJu
AcademyOfFetishes
AcademyOfFetishes

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Weekly devlog! So many features done

Hello all!  Just to warn you up front, I think this is the longest devlog I've ever written.  As you'll see below, I worked on a ton in the last 7 days.

At this point, I thought I'd be in a good point to have people try my game out, but unfortunately, I think I'm a few days off.  I'm hoping that by the weekend, I'll have enough there for people to try the game out, but I can't guarantee it.  If you'd be interested in trying it out when I need some feedback, please let me know via comment/message/discord/etc.

This week I worked on the HUD, the concept of growing crops, and the shopkeepers.  

Here's an info graphic showing off the most important parts of the HUD:

All this stuff works, but it ain't pretty yet.  For example, here's a picture of the map:

And here's the journal:

This is all functional, too.

Some day, I might make a goal to have every shop keeper look different, but right now, I don't even have a single shop keeper, so I reused Eva.  She'll explain:


Re: crops:  You can go to the field and choose what you want to grow, then when you go to sleep, you can get your crops the next day.  These crops can be sold to shop keepers for money, and you use that money to buy items you can't grow.  For example, you can grow wheat, sell it to the bakery to get some money, you can go to the general store and buy a fishing pole with that money (everything to the left of this is implemented, everything to the right is not), take that fishing pole to the river, catch a fish, and give it to Mia the catgirl as a gift to gain some friendship with her.  Right now growing crops is not a mini-game or anything.  

You just tell Eva what you want to grow and get it the next day when you visit the field again.  Hopefully it can be a mini-game in the future.

Anywayzies, here's the official devlog:

Cool, cool, cool.  Hope that sounds fun.  Next I'm going to work on putting Mia in the game and implement the first narrative quest.  See my last devlog for what I mean by narrative vs non-narrative.  I'd say all the above are non-narrative.

Hope you're all having a great week.  Remember to let me know if you want to try the prototype!

Comments

Yeah, that's a good idea, and I agree they're totally ugly. Cooked this up on my own.

Bawdy Ink Slinger

THe green/red blocks for the energy are ugly, if it doesn't change during the game and you always get 2 daytime and one night, maybe make them sun and moon icons so players can see the progression of the days better

Madking2


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