July 19th Progress Update
Added 2018-07-19 12:22:51 +0000 UTCI finished up with the hidden passages in The Vinery and then went on to The Dungeon. I added a few hidden rooms there as well. I also replaced the mantle from The Mines with the new fire outfit. Lastly I added the outfit for the Crypts, but still want to add some hidden rooms there, replace the cracked walls, etc..
While making a new enemy group I noticed that I need to update all the enemy groups, such that they no longer check for the sprites that prevent wounds & those that cause confusion (since sprites as equipment are no longer a thing). Well I made a note to do that later (which will probably be in the coming days).
I'm pretty content with the Dungeon & Vinery level layouts now. Oh, I also added a new debris type item, which isn't really debris since it's gems that you can pick up. I put a few here and there in The Dungeon and a few other places. I'll probably extend their range as time goes on.
I guess you could say I'm pretty much stuck working on all this until I get the last layers for the new sex animations from Bebe (which is pretty much the climax/cum layers). I really want to get those so I can implement the new sex animation system and use it to replace all of the existing sex animation/systems currently in the game.
Speaking of which, when I do implement the new system I'm thinking that monster defeat and whoring should both have quick animations, and the story driven and "for fun" type of sex events will take longer. I'll probably add an option for players to switch back & forth from slow/fast for whoring.