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tokyo game dungeon event report!

i showed a demo of my new game famires date (plus an old demo of a pet shop after dark) at tokyo game dungeon this weekend! here's my event report.

i was actually very unprepared unfortunately since i was still finishing the gb game demo right up to the day before with some last minute fixes on the morning of... but i managed to get everything set up ok for noon, the start of the event.

there were more people than i expected (according to the organiser there were 1200 people including exhibitors) & i had a lot of people playing my games, which was nice! i didn't have any time to take a break though, so i only ended up playing literally one game at the event & i wish i'd had a bit more time to just walk around. it looked like there were so many cool games there but i was always at my table.

also, for the first time ever, i brought merch to sell at an event. i made download cards for a pet shop after dark (the game & the soundtrack). it was actually very easy - i just got business cards printed, bought some label paper, printed download codes, & stuck them on myself. since i wanted to be a little fancy, i bought heat-sealable bags too & sealed each card. 

i was nervous about if anybody would actually buy any, but a fair amount of people bought the game & the soundtrack so i'm really happy! i think i'd like to try doing this again, maybe for other games. it's a lot easier than like... making cds or dvds of games & takes up a lot space (plus i think most people would rather play on steam tbh...) so i recommend this for anybody who might be thinking about making event merch for their game (: 

some things that i noted in particular:

some things i need to fix:

one thing i really liked about this event is that the chairs were on the exhibitors' side of the table. for a lot of more 'corporate' events, either the chairs are only for the attendees (for playing  the games) or nobody gets chairs at all, but  honestly this is EXHAUSTING. the event was six hours and if i didn't have chairs i think i might have just fell down. (i did this at bitsummit actually last year... my legs gave way on the second day and i kind of just collapsed on the floor for a bit! they refused to stand! standing on a show floor for two days was too much for me & i don't really want to do it again, which is why i'm kind of hmmm about applying for bitsummit this year, which will be THREE days instead of two now...)

having the chairs on the exhibitor side made the event feel so much more like comiket or comitia where it's like... you have people come up to you and you aren't really trying to 'sell' your content as much. i don't really know how to explain it, but the atmosphere just feels a lot better? even though i am still obviously selling a product, being able to sit down & have people walk up to me just feels so much nicer. 

the next tokyo game dungeon is in july & i think i will apply for it if i can just... make sure i have a game to show for it at that time! i'll have to see.

i'm going to work on fixing up the famires date demo to address the points i saw people had issues with before sharing it with you all - the plan is to have it ready for you by the end of the month (: 



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Comments

ah yeah that's a mood!! i don't think it's worth hurting yourself just to go to an event. i don't know how common it is for comiccon, but when waiting for comiket i see people bringing their own little camping foldable stools so they can sit which i think is very smart.

npckc

Interesting! Would enjoy going as a visitor to some of those cons. But I'm not young anymore so if there were no chairs, no way. I still remember my back pain from comic cons and waiting queues >.< You getting so much experience!

Udina

hahaha i think actually no chairs is more common than having chairs at most game events... at leaset at the ones i've been to! i think the idea is that if you have like... a lot of staff... it's fine because you can take shifts and switch out to give people rest? but it doesn't really pan out for indie devs who are not gigantic teams. my goal next time is definitely to draw something for the whiteboard! actually maybe i'll make a poll before the event if i get in and ask you all what i should draw hehe

npckc

Another successful con...!!! So much information to use for future events, and some nice playtesting for the FamiRes game....!!!! You're slowly becoming a hardened veteran of the con display life.... Unfortunate that the busyness of the event prevented you from playing stuff, yourself, though.... Maybe in the July event, such experiences will be had!!! I do think the little code slips are very good though... Super neat way of distributing!!! It's like getting a physical copy of the game, in a way!!! Hopefully the rest of the dev'ing goes super smooth for the FamiRes game, too!!! Looking forward to playing it once it's complete! And, certainly, in games where you're simply walking around in an environment and interacting with objects in said environment, the greatest part is writing all the fun little blurbs for everything... Although, in my own experience, that gets a little exhausting sometimes, but!!! In this case, I'm sure it's just fun!!! That cash register doesn't stand a chance at staying uninteractable.... AND??? BITSUMMIT DIDN'T GIVE YOU CHAIRS??? What kind of fricking hell is that...?? Glad TGD was kind enough for that, at least.... Going to Bitsummit again does sound like it might be hell, but... y'know, only you can decide that destiny!!! And, thank you for all the photos....!!! Experiencing cons vicariously like this is truly excellent... Especially like the white board; public doodle spots like that are fun as hell. HOPEFULLY NEXT TIME, YOU'LL GET TO DRAW ON IT AND LEAVE YOUR INDIVIDUAL MARK ON THE TGD COMMUNITY MURAL...!!! But!! Yeah!! Thank you!! Doesn't seem like it was too exhausting, but hopefully you're recuperating well regardless!! And hopefully the game dev'ing goes smooth!!! Ganba!!!!

Blackberry Mochi


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