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Ocarina of Time – 1999 Developer Interview

https://shmuplations.com/ocarinaoftime/

This lengthy Ocarina of Time interview first appeared in a Japanese strategy guide. The interviewer's strong opinions are a good match for producer Shigeru Miyamoto's big-picture pontifications about Ocarina's design choices and gameplay changes, plus a lengthy exegesis on interactivity in 3D games. As much ink has been spilled over Ocarina, this interview manages to dig up some brand new info.

This one had been mislabeled as a Mario 64 interview in my internal archive for a long time (whoops!), but I found it randomly when looking for something else. Several patrons had requested the composer interview for OoT, but I will probably append that another time--it's much shorter. Oh, and we'll have one more interview before the end of the month. Enjoy!  

Ocarina of Time – 1999 Developer Interview Ocarina of Time – 1999 Developer Interview

Comments

Hey Blackoak, are there still more Ocarina of Time interviews from 1999, besides the composer interview with Koji Kondo?

ProtoSnake

Great work!

N.Y.


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