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Harmony of Dissonance – 2002 Developer Interview

http://shmuplations.com/harmony/

Often considered the “black sheep” of the Castlevania GBA series, this Harmony of Dissonance interview with director Takashi Takeda and producer Koji Igarashi was originally featured in the Japanese NTT-PUB strategy guide and covers the game’s design and conception.

Though much of the conversation is rather broad (surprisingly so for a strategy guide interview), readers may be surprised to hear how much Takeda loved the early Famicom Castlevania games and tried to incorporate elements of their design. I’ve also included the brief composer commentary from the HoD OST at the end.

 Harmony of Dissonance – 2002 Developer Interview  Harmony of Dissonance – 2002 Developer Interview

Comments

Yeah, personally I feel the same way. I recently replayed all three on a new MiSTER setup. Harmony was way too easy but I just don't enjoy CotM as much.

shmuplations.com

I always thought Circle of the Moon was the "black sheep"; e.g. having recycled music and being left out of the official timeline.

sheq2

I would like to vote for the ones that came out in the 90s. Mainly the ones that AVGN reviewed. Who knows, more might come soon.

ProtoSnake

Became a patron because of this interview. Been following for a couple years. All Castlevania-related interviews are a blessing. Thank you.

GigaBoots


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