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Blue Stinger – 1998 Developer Interview

http://shmuplations.com/bluestinger/

In this 1998 pre-release interview for Dreamcast launch title Blue Stinger, Climax Graphics president and designer Shinya Nishigaki shares how the project got started, thoughts about genre, and his approach to level and world design. I’ve also added composer Toshihiko Sahashi’s commentary from the Blue Stinger OST.

Being a pre-release interview, the commentary here is admittedly a bit light and promotional in nature, but in the course of translating these I discovered a more in-depth interview in the Blue Stinger jp strategy guide, which I hope to translate in the future!

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Sorry for the lateness on these last couple translations--I've been running a bit behind the 8-ball ever since the New Year. Next week I'll post the new voting thread for April/May/June, and in the meantime, I'll be doing some archive/site maintenance to make sure lists and indexes are all up to date. Thanks again for your patience and support!

Blue Stinger – 1998 Developer Interview Blue Stinger – 1998 Developer Interview

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