http://shmuplations.com/akiman/
In this 2000 interview from Game Maestro volume 4, legendary artist and designer Akira “Akiman” Yasuda reflects on his origins as a developer, his early days at Capcom and his work on massively popular and genre-defining titles including Final Fight and Street Fighter II, with a particular emphasis on his awakening to the essence of game design growth from mere “dotter” to fully-fledged game craftsperson.
Also not that I’ve omitted the latter half of the interview in which Akiman talks exclusively about Turn A Gundam; if there’s sufficient interest, it would be fun to translate in the future.
shmuplations.com
2021-03-01 03:29:06 +0000 UTCMarcus Drakken
2021-02-28 20:32:13 +0000 UTCProtoSnake
2021-02-25 16:10:42 +0000 UTC