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Akira "Akiman" Yasuda – 2000 Developer Interview

http://shmuplations.com/akiman/

In this 2000 interview from Game Maestro volume 4, legendary artist and designer Akira “Akiman” Yasuda reflects on his origins as a developer, his early days at Capcom and his work on massively popular and genre-defining titles including Final Fight and Street Fighter II, with a particular emphasis on his awakening to the essence of game design growth from mere “dotter” to fully-fledged game craftsperson.

Also not that I’ve omitted the latter half of the interview in which Akiman talks exclusively about Turn A Gundam; if there’s sufficient interest, it would be fun to translate in the future. 

Akira "Akiman" Yasuda – 2000 Developer Interview Akira "Akiman" Yasuda – 2000 Developer Interview

Comments

Nice. It's definitely a big part of his career and development as an artist, as he tells it. I will consider it for translation later this year, perhaps as one of the third pieces I do each month (which are usually slightly shorter).

shmuplations.com

I'd love to hear about Turn A Gundam! It's one of my favorite Gundams, and more information about it is always a pleasure.

Marcus Drakken

Finally! Thanks for translating this! I'm not surprised that this interview is missing half of it, but hey we'll wait. Anymore interviews this month?

ProtoSnake


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