These Final Fantasy VI interviews first appeared in the 1994 editions of Game-On and Hippon Super magazines; I have joined them together and slightly edited them for content and readability. Although some names will be known to Final Fantasy fans (like veteran pixel artist Kazuko Shibuya), this is mainly a view from the trenches, with the spotlight on the lesser-knonw junior developers at Square.
I’ve also appended a series of interview questions from a V-Jump feature that ran in 1994, which has Sakaguchi and other FF6 staff explaining various backstory and deleted/changed material for each individual character.
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2016-12-01 20:05:26 +0000 UTC