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Final Fantasy VI – 1994 Developer Interview

http://shmuplations.com/ff6/

These Final Fantasy VI interviews first appeared in the 1994 editions of Game-On and Hippon Super magazines; I have joined them together and slightly edited them for content and readability. Although some names will be known to Final Fantasy fans (like veteran pixel artist Kazuko Shibuya), this is mainly a view from the trenches, with the spotlight on the lesser-knonw junior developers at Square.

I’ve also appended a series of interview questions from a V-Jump feature that ran in 1994, which has Sakaguchi and other FF6 staff explaining various backstory and deleted/changed material for each individual character.

Final Fantasy VI – 1994 Developer Interview

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hey Tim--generally speaking, I don't have votes "carry over" in that way, because it would soon become an accounting nightmare--hence the monthly voting reminders. But if you were unable to vote for some reason or other, shoot me an email (shmuplations@gmail.com) and I'll see what I can do. ;)

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Is there any way to check how many votes I have? I haven't voted in the last few months


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