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I.Q.: Intelligent Qube – 1997 Developer Interview

http://shmuplations.com/iq/

In this "cerebral" interview, I.Q. designer Masahiko Sato talks puzzle design, gameplay, and the origins of the I.Q development. With a background in commercial advertising, he offers a perspective on game production and design somewhat distinct from your typical developer. I recommend watching some of his commercials to get a better feel for his ideas. 

I.Q.: Intelligent Qube – 1997 Developer Interview

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