XaiJu
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FarmD v1.1.1 (changelog)

World expansion!

[desktop/vr]
ADDED
- The world has been expanded to include the valley surrounding your farm. For this alpha, there aren't many things to interact with yet, but you could check out the clifftops to the east, the lake to the south, or the waterfall grotto in the forest to the west. A farmhouse has been added but is just a shell for now, it will be filled out with furniture and activities in a later build.
- You can now sprint (desktop: Left Shift, vr: click left stick / touchpad).
- Added a handful of conveniently shaped objects in the world, so you can do the previous sex positions out in the wild.
- Added a new Performance options panel, with a handful of settings to adjust for better performance on low-end machines, or for better framerates in VR mode.

CHANGED
- For consistency with the visual style in the rest of the world, some textures in the stable have been changed slightly, and some lighting effects may look different.
- Your walk cycle now speeds up to a jog if you keep moving forward.
- Kade's maximum walk speed is increased, and will start trotting if he gets up to speed.
- Kade's AI will now take a bit longer between picking new activities to do.
- Kade's AI will no longer get bored and pick other activities after being told to follow you, if you are still moving.
- Adjusted some breast jiggle properties so they should give more consistent results.
- Some physics optimizations to the characters' colliders, particularly when they are not nearby.
- Tweaked the cum appearance slightly.

FIXED
- Fixed a bug where selecting a different texture layer in the Edit Colorset mode was causing the previous layer's color to be applied to the selected layer.
- Fixed an issue where Kade would sometimes twist his head around when transitioning to the "Pin Me Down" pose in doggystyle.
- Maxing a character's arousal in the character menu and then removing their cock should no longer cause cum to continue emitting from nowhere.

KNOWN ISSUES
- Due to the much larger and more complex map, performance has taken a hit compared to v1.1.0, particularly in VR mode. I'm going to be working on some more optimizations over the next few alphas to make this more manageable.
- Some physics behaviours (player's breasts, both characters' tails) seem to behave strangely at higher framerates. It's recommended to play the game capped at 60fps for the time being.
- Sound effects when interacting with some of the new objects do not fit well - for example, the creaking-wood sound still plays when mounting the boulder. I'm planning to update the audio handling in general in a later alpha.

[desktop]
ADDED
- Added an autorun key (default: Q).

CHANGED
- The maximum zoom-out distance for the third-person camera has been increased.

FIXED
- Fixed a bug where the blue highlight on interactable objects wasn't showing up when you walk near them.

[vr]
CHANGED
- The Vive bindings for the Teleport and Snap-Turn actions have been changed to be on Touch rather than on Click, to prevent conflicts with the radial menu actions.
- Increased the teleport arc distance.


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