XaiJu
Kerni
Kerni

patreon


AATOFL V 0.53 (Windows 64 bit)

Okay , here it is AATOFL beta version 0.53. I hope everything works (at least you can start and play the game xD)

I am currently at compiling the Linux and MAC versions but only for test purposes (since i implemented a save workaround). I would like to keep the Linux and MAC versions for the public versions since they cost me a full day of compiling and uploading.

Furthermore this beta is the *public version canidate* and i will make a pool next week if this beta version is bug free enough to become the next public version.

And here is the changelog and some tips
Change log : 0.45 to 0.53

- Added : About 2600 VN frames (free roaming mode mostly)

- Added : Metal armbinders

- Added : A special attachment for the Metal armbinders

- Added : New special shaped plugs for Vivian and Aemi

- Added : The simple bondage thing from Vivians Cabin as generic event

- Added : The towerdefense game (currently only as unqie event)

- Added : The Xcross Table (only avaliable after towerdefense game)

- Added : Savegame alternative workaround (mostly for Linux and MAC users)

- Added : More events for the AI live script (mostly for the new toys)

- Added : Some clothes for Vivian and Aemi (after towerdefense game)

- Fixed : Several issues with the free roaming mode AI live scripts

- Fixed : Many little bugs ^_^

- Changed : Some technical things for the AI live script (those are the things you do not see xD)

/////////Tips for the towerdefense game section/////////

- Where to find :Event starts in the sex android shop in the crew quarters (the VR devices) ,speak with Aemi ,look into your ship and then speak with Aemi again.

- Some gameplay tips :

- You can build two fast shot towers in the begining

- After that build a shield and then.. ahm.. play.. (it is very easy...i hope >_<)

- Enemys can be stopped with the ice cannon (but they will destroy the cannon if they gor trapped and are near enough for hit)

- Enemys can destroy the shields (but the shieldcharges will stay)

- You can cheat with ctrl+W and ctrl+L =]

An important thing is of course the bugs. Please tell me if you find any so i can try to apply more bugspray.  

--- These versions below are not tested (since i do not have linux or Mac)----

-----Linux download-----
https://mega.nz/#!UEM2FYDb!TySJsS_g516ZPG1WvtrQFST_7JLYKd_F289dVcfxoec

-----Mac download-----  
https://mega.nz/#!xR90iTxL!6o4UY1Npnbd12GapTMtR1oNDWFi_1AUr1qNGIUoxV_I 


AATOFL V 0.53 (Windows 64 bit)

Comments

You can actually remove some of the machine and put them into your inventory. I think i made the Xcross table , Milk machine and the simple bondage chair removeable. The other ones are still using the old *only replaceable* function. OH my.. i guess i need to update them too when i have time.

Kerni

Could we get a option to remove a machine after we have placed it? Currently you can only move them around.

Alaco

I would like to implement all the *missing* devices first and then i will s tart to work on the last section of the base. The command section.

Kerni

It is not a new object but a new name for the object since i accidently used the same name twice. This is a limitattion of my framework since every object i want to interact with MUST have a unique name. Unfortunately i had to change the object name of the bondage couch. (one reason more to not use old savegames xD)

Kerni

When I started from a 0.45 save, Viv's inflatable bondage couch wasn't in the room; I assume in the new code it's a different object. I'm thinking I should try the two saves Kerni provided; does anyone know exactly how far along in the game they are? I don't want to give myself spoilers.

Dubsington

Once she said that she scans the milk bottle a hidden timer is activated for 200 seconds. After that you can speak with her again regarding this topic. (I changed it to a shown timer just like the symbiotic timer in my dev version)

Kerni

I love the game. I haven't found any other games like yours that has a wide variety on bondage. I wish you had more time to spend on this and have a higher pledge for getting our ideas :D. Any new sectors coming any soon?

DeltaCoder

THe option *do you want to play* is avaliable once you made them a bit horny with chastity devices and/or plugs. The special plugs are in a cabin in the crew quarters. On the bed of one of the cabins is a devices with makes a noise and is animated. (a mechanic arm mounted on a little table) The one time use of the immobilization devices is a bug (see Karl becks comment) (fixed in dev version) And the outfits.. ahm.. maybe , okay xD (since they are applied while in *virtual reality* they are not real)

Kerni

no option to ask aemi 'do you want to play' like vivian is this normal? Where are the special plugs? also the new armbinder+device only works once, not able to ask them to wear them again. Also the outfits/horn attachments from the game defence would be neat to have outside

Zhalakin

SO next time i make a X64 build only ?

Kerni

I can only say that in *windows* you put the text files (the save files) in the main directory of the game but on MAC os.. no idea. Why not copy them in every folder and see if the game recronizes them xD

Kerni

Got the MacOS build working! Had the same problem where I couldnt start the game or load, and was dropped behind the forcefield at the habitation level. After a bit of looking around I deleted the Frameworks and Data folders and replaced them with ones from a completely different unity game. Launched, and fully working. I have no idea why this is, but it works just fine. Now I need to transfer my save from the windows machine, anyone know where I should put the file?

sleepwalker

Kerni-- you can save yourself quite a bit of file size and probably a lot of time by exporting an Intel-only build of Mac, instead of a Universal. Right now it's probably crosscompiling everything twice, which isn't needed. Apple dropped the PowerPC platform way back in 2011; any Mac that old isn't powerful to run AATOFL anyway so it does not help anyone to make Universal builds.

Dubsington

Not sure if bug or unfinished feature, but when showing the milk bottle to Aemi, and filling it, she says it is to be analysed and to speak to her later, but the topic is never presented in the menus.

sleepwalker

I added the linux and mac version to the post but as always , there are not tested, I hope the savegame workaround is working xD

Kerni

Although this may not be important as not many people will actually go back there but in the back right corner of Vivian's boss room in the Tower defense even there is a hole in the ground.. not visual but collision.. was walking around to see if the position i was at when i engaged the battle could be changed and i just sort of dipped into the floor down to about waist high.

Excellent. Glad to hear you're doing a Mac build of this. (You should start accepting some money, then maybe you can afford better compiling hardware!)

Dubsington

Yes, found the error. In the generic attach event i took the wrong name for the device and my framework could not find it. Stupid me ~_~ Fixed in dev version.

Kerni

There might be a slight issue with AEMI's immobilizing device, it won't attach after the first time.

Oh boy oh boy oh boy. I actually haven't even played the 0.45 version yet, so gonna be a ton of new stuff to check out for me :D

Vargh

Time to mount up chaps!!


More Creators