XaiJu
Shattered Pixel
Shattered Pixel

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Caves Quest Balancing | Patreon Weekly #230

Hey Patrons, in this weekly I’m going to cover how v2.2.1 is performing from a balance standpoint. (Note that all gameplay data discussed here is from v2.2.1, from 0 challenge runs and players who have already won the game at least once)

This weekly also includes an audio Q&A! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly.

Lastly, there are also some results from the most recent Patreon Poll! I opted to not to share the results last week, as they fit perfectly with the theme of this post. I’ll bring them up below.

Crystal Difficulty

V2.2.0 was the largest overall change to balance the game has had in a while. The blacksmith quest is now both much harder and much more rewarding. So, how has that affected the game overall? Things are still a bit shaky given that the quest is so new, but there are some pretty conclusive results that can be seen already. Firstly, here’s how people are performing in the new quest:

This seems to match pretty well with the results we got from the most recent Patreon Poll:

Based on both of these sets of data, I’d say the new quest’s difficulty is just about right. I wanted it to be an optional fight that felt about the same as DM-300 challenge-wise, but at a slightly earlier point in the game. I may tune the difficulty of the new quest up a bit if quest winrate keep climbing, but at the moment it’s perfect.

Blacksmith Rewards

So if challenge is perfect, what about rewards? This is the part where I’m going to need a wait a bit before any final conclusions, but I did already nerf the rewards a bit in v2.2.1. This was because early data showed a notable shift in overall winrates:

In response to this, I toned down the rewards slightly to start. So far this has had a good effect, and overall winrates are now closer to equalizing with v2.1.4. To highlight this change, here are the upgrade levels of rewards from each quest, assuming the player picks Smith and then Upgrade (if they are able to):

Overall I think this better positions the reward upgrade levels between the current Prison and City, and the numbers seem to agree. I plan to keep an eye on this after v2.2.1 has been out for longer, but hopefully won’t need to make any more significant changes here. The deadliness of floor 15+ is also slowly climbing back up, and people are getting used to the quest and dying to it less often.

Audio Timestamps

This month there were 19 questions from 8 different patrons.


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