Hey Patrons!
After I finish up talents, making improvements to the game’s alchemy system is a high priority. I want to reposition alchemical energy, make a bunch of balance changes to individual recipes, and add a few new ones. However, with the iOS release coming soon it’s starting to look like v0.9.4 is a bad time for such major alchemy changes.
I still want to make some alchemy improvements in v0.9.4 though! So, for this poll I’m offering you guys some choices on what alchemy recipes I should make some targeted improvements to in v0.9.4! Note that none of these involve alchemical energy, I’m saving changes to those for when I improve the energy system as well.
The results from this poll will influence what alchemy items I focus on as a part of v0.9.4!
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Please vote for all the options that you like, not just for your one favourite! I allow multiple votes as it means that a higher proportion of people will end up voting for the winning choice. It also lets me gauge interest and lets polls be a bit more flexible, I might choose to implement the top 2 choices in some polls for example.
All patrons are encouraged to share their opinion by commenting and voting, but currently only the votes from Golden+ Supporters are counted when determining a poll winner. Votes from Shattered Supporters are worth double!

I’ve generally wanted runestones to be more powerful and rare than seeds, but because some of them are made 3 at a time that isn’t quite the case atm. I might try to standardize stones at 2 per scroll, and buff many of them accordingly. This would make them a bit more distinct from seeds and make them more exciting as floor loot.
Some changes might be giving intuition stones a chance to be preserved on a correct guess, changing deepened sleep stones to just inflict magical sleep, and giving flock stones multiple uses.

I feel that exotic potions are in a decent spot as a category, but there are some specific ones which could do with adjustments. Mainly some effects are a bit too specific, and so I might like to look into making them more generally usable.
Some changes might be buffs to potions of adrenaline surge, holy furor, or shrouding fog.

Exotic scrolls have similar issues to potions, but there are more scrolls that need adjustments. In particular some of the scroll effects are very phoned in, and so I might like to make them a bit more interesting.
Some of those phoned in effects I might like to overhaul are scrolls of affection, petrification, and confusion. I might also like to merge the functionalities of scrolls of passage and beacon of returning.

Tipped darts already got a big improvement when I made them tippable from outside of the alchemy interface, but several darts still have underwhelming effects. Like with potions I think changes here would mostly be focused on rebalancing/extending existing mechanics, and not so much overhauling functionality.
Some changes might be letting sleeping darts give guaranteed sleep for several turns, making displacing darts more predictable, and (yes finally) rebalancing rot darts.
Shattered Pixel
2021-05-11 17:42:33 +0000 UTCScott Bruce
2021-05-11 16:17:18 +0000 UTCRobert Heinig
2021-05-11 14:44:27 +0000 UTCZrp200
2021-05-11 02:46:38 +0000 UTCMax F
2021-05-10 21:28:29 +0000 UTC