v0.9.1 Beta! | Patreon Weekly #78
Added 2020-11-30 20:48:00 +0000 UTCHey Patrons!
The beta for v0.9.1 is imminent! In this weekly I’m showing off the full list of talents for v0.9.1, and giving you guys access to the beta one day in advance, as thanks for waiting a bit longer than expected for v0.9.1.
There’s also a new content poll! I’m considering some thematic change to a few items, and decided to put those changes to a vote!
Lastly, before we get into talents, if you’re a Shattered Supporter you might want to take a look on the special channel in the Patreon discord. There’s something exciting being shown off there…
Every Tier Two Talent
Here is a full list of all tier two talents in v0.9.1. Scroll to the bottom to get the early Patreon builds of this update. Please keep in mind that some of the talents haven’t had too much playtesting, so there may be some balance issues that get ironed out in the early stages of the beta.
Warrior:
- Iron Stomach: Eating food takes the Warrior 1 turn and grants him (75%|100%) damage resistance while eating.
- Restored Willpower: Drinking a potion of healing instantly recharges (67%|100%) of the Warrior's seal shielding.
- Runic Transference: The Warrior's broken seal can transfer (common | common and uncommon) glyphs in the same way it transfers an upgrade.
- Lethal Momentum: When the Warrior kills an enemy, the killing blow has a (67%|100%) chance to be instantaneous.
- Improvised Projectiles: The Warrior can blind an enemy for (2|3) turns by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
Mage:
- Energizing Meal: Eating food takes the Mage 1 turn and grants him (5|8) turns of wand recharging.
- Energizing Upgrade: Using a scroll of upgrade instantly recharges the Mage's staff for (1|2) charges, this can put it above its current charge cap.
- Wand Preservation: When the Mage imbues a new wand into his staff, the old wand has a (60%|90%) chance of being returned at +0.
- Arcane Vision: When the Mage zaps an enemy, he gains mind vision on them for (10|15) turns.
- Shield Battery: The mage can self-target with a wand to convert its charges into shielding at a rate of (5%|7.5%) max HP per charge.
Rogue:
- Mystical Meal: Eating food takes the Rogue 1 turn and grants him (3|5) turns of artifact recharging.
- Mystical Upgrade: Using a scroll of upgrade instantly recharges the Rogue's cloak for (1|2) charges, this can put it above its current charge cap.
- Wide Search: The Rogue’s search radius is increased from a 5x5 square to a (7x7 circle | 7x7 square).
- Silent Steps: The Rogue will not wake sleeping enemies while he is (3 or more tiles away from them | not adjacent to them).
- Rogue’s Foresight: When he first enters a level with a secret room, the Rogue has a (50%|75%) chance to notice that the level contains a secret.
Huntress:
- Invigorating Meal: Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her (1|2) turns of haste.
- Restored Nature: Drinking a potion of healing spawns up to (5|8) grass around the Huntress, and roots adjacent enemies for (2|3) turns.
- Rejuvenating Steps: When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a (10|5) turn cooldown.
- Heightened Senses: The Huntress gains mind vision on any enemy within (2|3) tiles of her position.
- Durable Projectiles: Thrown weapons have (+50%|+75%) durability when used by the Huntress.
You can grab the Patreon builds from Google Drive here:
EDIT: The full beta is now out for everyone, so go grab that! Everything is the same as what I mentioned above, except that I slightly tweaked the effect of Wand Preservation to reduce frustration. It now triggers 67%/100% of the time, but only up to 3 times total.