XaiJu
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V0.02 Coming July 1! Changes to Reward Tiers!

EDIT: Wow.  The text formatting generated by the new post system on here is ridiculously bad.  Sorry for the crazy font sizes and ridiculous spacing... there are 0 options for editing it.






As mentioned above, there's still a list of features I'm planning to add before the release, but I don't want to get ahead of myself.  I do however want to talk about changes I'm making to the reward tiers!  There's some good news and some bad news.  I'll get the bad news out of the way first.  Basically, I underestimated the cost and time required for everything concerning the artwork prints last release.  I apologize for this.  For this release and from here on out, I'll be having the prints drop shipped directly from the printing service.  While I'm not aware of any issues concerning patrons receiving damaged prints from last release, the printing service will be able to package them in flat boxes as opposed to rolls (I had to reorder a few prints due to damaging them while rolling them) and will be able to get them to you much faster.  The downside is it's approximately an extra $5 per print to do this, so unfortunately I'm making the call to raise the base artwork print tier to $40.  I am also going to add tiers that are exclusively for international shipping because there was a lot of confusion over getting extra money to me to cover international shipping last release.  Now for better news!  I've succeeded in getting hold of a print service that will do all out NSFW prints (not just nude), so you can hopefully expect some more intense designs for future prints.  In addition, I am adding a new reward for those wanting to go all in.  The 'Inner Circle' reward tier will begin at $45, and will allow you to receive test builds of the game *between releases*.  Basically, every time I reach a point where I have a semi-stable build I'll share it with those who have pledged at this tier via my Google Drive.  This will give you the first opportunity to offer feedback and also help me firsthand with testing.  Beyond that, I'll be sharing artwork as I finish it, along with concepts and drafts of works in progress that you won't see anywhere else.  Lastly, I'm changing the $3 tier to $1, because now that I understand how Patreon works I realize it's pretty pointless to require $3 just to see the activity feed.  So yeah, sorry for the text avalanche, but I wanted to give you a thorough update on progress as well as a heads up to the changes being made, as you're going to see the main page of the Patreon change a lot in the next day or so.  Let me know your thoughts, and feel free to ask questions about features not included on the list!  I'll tell you what I know!  

Hey everyone!  

It's time for a wall of text involving the next release, as well as info about changes to the reward tiers!  As I mentioned not long after the first release, the main focus of this coming release would be the continuation of adding game mechanics, nailing major bugs, improvement of the engine, and streamlining battle (primarily with the integration of a new battle interface dubbed the Tetra Interface).  

Well, I've decided to make a change and put off the debut of the Tetra Interface until V0.03.  My reasoning is that it's such a large overhaul of the default RPG Maker interface that I don't want to rush it and not have time to thoroughly test it.  To make up for that however, I'm going to be adding a new H skill branch to Vorepups that will allow me to demonstrate how the new armor damage system will play a role in changing enemy behavior.  It will also give me a chance to integrate and finalize my design for enemy AI relating to the armor damage system, which knowing the limitations of will help a lot with designing H attacks for future enemies.  With that in mind, I'm hoping to finish up this release a bit ahead of schedule, and thus use the remaining time to get a head start on the core of the Tetra Interface.

This is by no means a final list, but here's a list of the new features that I currently have working for V0.02 (sorry in advance if the list is hard to read... I really wish Patreon's post system had some kind of proper formatting options):

- Added 'Advanced Lust Sickness' status effect and related character portraits.

- Improved upon a lot of character portraits for 'Minor Lust Sickness' status effect.

- Added the 'Assist' battle pose and artwork 

- Greatly reduced the memory required by the animated enemy sprites, meaning future sprites can be bigger and have more frames than anticipated (RPG Maker has a pretty low memory limit, and will become unstable and can crash when you approach it).

- Doubled the frames in Stigmata's animated sprite set.

- Added system for special effects which include enhanced shadows/lighting and additional cosmetic objects to the maps.

- Added capability to make above system toggle-able with the 'S' key while on the map.

- Developed a low cost processing method for adding certain animated tiles.

- No longer need to choose targets for skills/items affecting all enemies/allies or that have no option of who you can target (like skills that can only target the user).

- Added the 'Hold Breaker' skill. 

- Added the 'Strike' command (will be turned into a skill once the Tetra Interface is complete). 

- Added engine capability to display skill availability in real time for skills having custom availability conditions (pretty much any condition involving the H system). 

- Added engine capability to have new skill and item scopes (logic to determine who a skill or item affects).

And here's a list of bug fixes I've made so far (some of these you'll recognize from the 'Known Issues' in the previous release, and some are new):

- Player/camera can no longer inadvertently move during cutscenes in which movement is meant to be restricted.

- Low memory PCs should no longer receive a 'Failed to load bitmap' error on start-up.

- Characters will no longer lose their turn when tutorials pop up in battle.

- Characters will no longer lose their turn when finishing moves occur in battle.

- Fixed the problem that caused text artifacts to occur where line breaks exist in the 'Help' window.

- Fixed goofy behavior for selecting a target for a skill/item in the menu.  Previously it would initially select whichever character you last used a skill/item on, no matter how long ago you did it (such as last play session).

- Fixed a problem with the dynamic portrait terrain background system (this won't be noticeable to players yet, but it was critical for being able to display different environment backgrounds on the character portraits in battle).

- Fixed a typo in the item name for the 'Access Card' item

- All of the Vorepup enemy encounters during the sequence in Old Town South should now be Vorepups, and not Splicers.

- Malise's portrait should no longer improperly appear in both character slots in the save menu.

- Fixed a problem where characters weren't getting revived after battle if the player escaped while one character was KO'd.

- The scrolling battle tutorial messages that begin displaying after the first battle will no longer stick to the side of the screen if you leave the map before they finish.

- Improved character mobility in Old Town Waypoint / Old Town South by removing directional restrictions on curb tiles.  The original purpose of this had to do with the old (pre V0.01) character sprites looking ridiculous as they walked along the curb.  This isn't the case with the new ones.

- Fixed the infamous bug that would cause a crash if you walked up to a specific laser gate before a certain switch was thrown in Old Town South.

V0.02 Coming July 1!  Changes to Reward Tiers!

Comments

Hi, I'd like to try the game before the July 1 update as well. I'm set to give a pledge for the update, and I'm fine sending a manual one too. Thanks!

Hey! I just sent you a message with details on getting the first release.

Hi. I just joined and I would like to play the game for "research purposes". Can I send you the pledge manually for this month to paypal or anything?

Fredinator

July 1 is when this pledge will go through (I don't have the option of doing it sooner or for individual pledges, Patreon only allows processing at the beginning of each month and for all pledges). I'll send you a message about getting the first release!

So when do you take our pledges as i said before pledge about a month ago, really really wanna try out the game

Yep, once your pledge processes you'll get the latest release (July 1). Let me know if you'd like details on getting the previous release!

Sent you a message! Sorry for the delay!

Sweeeet higher Pledge Tier amounts. <3 This is very awesome info to me once I finish paying my CC back fully. If I wasn't so exhausted atm I'd probably do a little dance lmao as well as a company that's okay with what sounds like nearly Any Kind of NSFW artwork? On the other side of the wall of text - Wow that's a lot of fixes and tweaks all over the place for the better. Good stuff dood!

Criss Cyanide

So i pledged about a month ago, and if we plegde certain amount we get a demo correct?

can i get the v0.01 one?

If you change your pledge it will just use the new number (it won't add it to the old one).

So I pledged the $35, and I wish to increase it. Do I pledge again to a higher tier? Or does that stack and go to 35 + new pledge? I'm new to this D;

V0.02 is majorly focused on adding game mechanics, engine capabilities, and fixing bugs, so it will unfortunately be the same areas/enemies. The intro of the armor damage system and new lust sickness stage however will add a lot of artwork. EDIT: I'd like to add that once the interfaces, engine, and game mechanics are all in place the updates will get a lot more H content oriented, and will hopefully be faster as well.

You can message me for details on getting the previous release, as explained in this post: <a href="https://www.patreon.com/posts/2231033.">https://www.patreon.com/posts/2231033.</a> The flaw with what you're suggesting is that a (potentially) large number of people would queue up for a $10 pledge, download the rewards, and remove the pledge before it processes. I'm really hoping that in the future Patreon allows for on demand processing to clear up things like that, as it's a pretty big hole in the system.

Once your pledge goes through for one of the inner circle tiers you'll have access to test builds that get shared throughout the release cycle for which your pledge has processed. So for instance, let's say you pledge now and it goes through on July 1. For the next however many months up until the release after that you'll receive instant access to test builds as soon as I share them, along with whatever other goodies.

For the inner circle tiers, does that mean you pay time you put up a preview build or is it still just when you post the full updates?

will v0.02 have new area and enemies to see?

The front page has been updated with the new reward tiers!

I see that the first list is what you currently have added and does not include or mention what you plan to add and that has me excited. Will probably spring for the $45 tier once it's available, making it the first and only project to make me do so but I've been following this project since you first went public with it and I definitely want in on every tidbit of development there is.

PhatsM

The tier isn't available yet, so once it gets added to the front page it will be more obvious! You should simply have to change your pledge for this project and pick the new reward.

Wicked update, Loving the info. Sorry to hear about the damaged "goods", I live in Canada but im happy to wait on my print if new ideas are coming out. My one question is (because im a rookie at Patreon). With this new $45 Tier coming out, I just have to up my pledge max to it? Or will I have (as im writing this I think im answering my question by clicking more links.) to choose the new Tier and confirm it when I actually edit my pledge.

I'll be glad to honor the $35 amount for this release for those that have already pledged!

So, for those of us in the 35$, are we gonna have to upgrade to the 40$ now?

Zodiark69


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