A few days ago, Octane released a free plugin for Daz, that allows for Octane rendering from within Daz itself. So on to the more important matter, what does this mean for Callisto itself.
- Significantly increased rendering speed which allow additional animation and more complex scenes.
- Some slight changes to character appearance. I'll try to make as similar to original as possible, however the engine functions differently.
Over the past week or so I have been having issues with Daz rendering animations. Even on simple scenes, the texture memory requirements was pushing past my 6GB video memory and then forcing a switch from GPU rendering to CPU rendering. Octane uses less textures when rendering which significantly reduces the memory requirement. From simple testing today it also appears to be about 5 times faster. I will still use daz for rendering some of the scenes, however will likely only use octane for rendering animations.
As a final note, I would not be concerned about this delaying anything. I downloaded Octane today and have already worked out most of the functionality to produce the renders above. Lia was the real challenge, due to surface tweaking I had to do to fix not only her emissive skin, but also the metallic nature of the outfit.
Xav
UPDATE:
As an update to the post above, whilst the character conversion across to Octane went fairly smoothly, the conversion of the ship environment went very poorly. I tried to convert the captain's room to be compatible with Octane, however Octane did a terrible job of converting the Daz iRay textures.
Also due to the light sourcing options in Octane, I am not able to use a HDRI for lighting internal scenes. As such, the rendering speed and result was not providing an improvement on what I can already do in Daz.
Hence to sum it up, it was a 2 day experiment that bore very little fruit. Back to posing animations in Daz tomorrow.
Naughty James
2019-12-01 13:35:47 +0000 UTC